aboutsummaryrefslogtreecommitdiff
path: root/timer.py
blob: 75519cf88b69bb82dd4cd9dac8dde7084150334e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
from bisect import insort
from time import strftime, time, localtime, gmtime, mktime
from calendar import timegm
from enigma import eTimer
import calendar
import datetime

class TimerEntry:
	StateWaiting  = 0
	StatePrepared = 1
	StateRunning  = 2
	StateEnded    = 3
	
	def __init__(self, begin, end):
		self.begin = begin
		self.prepare_time = 20
		self.end = end
		self.state = 0
		self.resetRepeated()
		self.backoff = 0
		
		self.disabled = False
		
	def resetRepeated(self):
		self.repeated = int(0)

	def setRepeated(self, day):
		self.repeated |= (2 ** day)
		print "Repeated: " + str(self.repeated)
		
	def isRunning(self):
		return self.state == self.StateRunning
		
	def addOneDay(self, timedatestruct):	
		day = timedatestruct.tm_mday
		month = timedatestruct.tm_mon
		year = timedatestruct.tm_year
		
		if calendar.isleap(year):
			leap = 29
		else:
			leap = 28
		monthdays = [0, 31, leap, 31, 30, 31, 30, 31, 31,30, 31,30, 31]
		day += 1
		
		# check for sane dates and correct if needed
		if day > monthdays[month]:
			day = 1
			month += 1
		if month > 12:
			month = 1
			year += 1
		
		newdate = datetime.datetime(year, month, day, timedatestruct.tm_hour,  timedatestruct.tm_min, timedatestruct.tm_sec)
		return newdate.timetuple()
	
	# update self.begin and self.end according to the self.repeated-flags
	def processRepeated(self, findRunningEvent = True):
		print "ProcessRepeated"
		if (self.repeated != 0):
			now = int(time()) + 1

			#to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
			localbegin = localtime(self.begin)
			localend = localtime(self.end)
			localnow = localtime(now)

			print strftime("%c", localbegin)
			print strftime("%c", localend)

			day = []
			flags = self.repeated
			for x in range(0, 7):
				if (flags & 1 == 1):
					day.append(0)
					print "Day: " + str(x)
				else:
					day.append(1)
				flags = flags >> 1

			print strftime("%c", localnow)

			while ((day[localbegin.tm_wday] != 0) or ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))):
				print "localbegin:", strftime("%c", localbegin)
				print "localend:", strftime("%c", localend)
				localbegin = self.addOneDay(localbegin)
				localend = self.addOneDay(localend)

			#we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
			self.begin = int(mktime(localbegin))
			self.end = int(mktime(localend)) + 1

			print "ProcessRepeated result"
			print strftime("%c", localtime(self.begin))
			print strftime("%c", localtime(self.end))

			self.timeChanged()

	def __lt__(self, o):
		return self.getNextActivation() < o.getNextActivation()
	
	# must be overridden
	def activate(self):
		pass
		
	# can be overridden
	def timeChanged(self):
		pass

	# check if a timer entry must be skipped
	def shouldSkip(self):
		return self.end <= time() and self.state == TimerEntry.StateWaiting

	def abort(self):
		self.end = time()
		
		# in case timer has not yet started, but gets aborted (so it's preparing),
		# set begin to now.
		if self.begin > self.end:
			self.begin = self.end

		self.cancelled = True
	
	# must be overridden!
	def getNextActivation():
		pass

	def disable(self):
		self.disabled = True
	
	def enable(self):
		self.disabled = False

class Timer:
	# the time between "polls". We do this because
	# we want to account for time jumps etc.
	# of course if they occur <100s before starting,
	# it's not good. thus, you have to repoll when
	# you change the time.
	#
	# this is just in case. We don't want the timer 
	# hanging. we use this "edge-triggered-polling-scheme"
	# anyway, so why don't make it a bit more fool-proof?
	MaxWaitTime = 100

	def __init__(self):
		self.timer_list = [ ]
		self.processed_timers = [ ]
		
		self.timer = eTimer()
		self.timer.timeout.get().append(self.calcNextActivation)
		self.lastActivation = time()
		
		self.calcNextActivation()
		self.on_state_change = [ ]

	def stateChanged(self, entry):
		for f in self.on_state_change:
			f(entry)

	def cleanup(self):
		self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
	
	def addTimerEntry(self, entry, noRecalc=0):
		entry.processRepeated()

		# when the timer has not yet started, and is already passed,
		# don't go trough waiting/running/end-states, but sort it
		# right into the processedTimers.
		if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
			print "already passed, skipping"
			print "shouldSkip:", entry.shouldSkip()
			print "state == ended", entry.state == TimerEntry.StateEnded
			print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
			insort(self.processed_timers, entry)
			entry.state = TimerEntry.StateEnded
		else:
			insort(self.timer_list, entry)
			if not noRecalc:
				self.calcNextActivation()
	
	def setNextActivation(self, when):
		delay = int((when - time()) * 1000)
		print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
		
		self.timer.start(delay, 1)
		self.next = when

	def calcNextActivation(self):
		if self.lastActivation > time():
			print "[timer.py] timewarp - re-evaluating all processed timers."
			tl = self.processed_timers
			self.processed_timers = [ ]
			for x in tl:
				# simulate a "waiting" state to give them a chance to re-occure
				x.resetState()
				self.addTimerEntry(x, noRecalc=1)
		
		self.processActivation()
		self.lastActivation = time()
	
		min = int(time()) + self.MaxWaitTime
		
		# calculate next activation point
		if len(self.timer_list):
			w = self.timer_list[0].getNextActivation()
			if w < min:
				min = w
		
		self.setNextActivation(min)
	
	def timeChanged(self, timer):
		print "time changed"
		timer.timeChanged()
		if timer.state == TimerEntry.StateEnded:
			self.processed_timers.remove(timer)
		else:
			self.timer_list.remove(timer)

		# give the timer a chance to re-enqueue
		if timer.state == TimerEntry.StateEnded:
			timer.state = TimerEntry.StateWaiting
		self.addTimerEntry(timer)
	
	def doActivate(self, w):
		self.timer_list.remove(w)
		
		# when activating a timer which has already passed,
		# simply abort the timer. don't run trough all the stages.
		if w.shouldSkip():
			w.state = TimerEntry.StateEnded
		else:
			# when active returns true, this means "accepted".
			# otherwise, the current state is kept.
			# the timer entry itself will fix up the delay then.
			if w.activate():
				w.state += 1

		# did this timer reached the last state?
		if w.state < TimerEntry.StateEnded:
			# no, sort it into active list
			insort(self.timer_list, w)
		else:
			# yes. Process repeated, and re-add.
			if w.repeated:
				w.processRepeated()
				w.state = TimerEntry.StateWaiting
				self.addTimerEntry(w)
			else:
				insort(self.processed_timers, w)
		
		self.stateChanged(w)

	def processActivation(self):
		print "It's now ", strftime("%c", localtime(time()))
		t = int(time()) + 1
		
		# we keep on processing the first entry until it goes into the future.
		while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
			self.doActivate(self.timer_list[0])