scripts to generate game files and internet archive import
[ouya-game-data.git] / bin / convert-original.php
diff --git a/bin/convert-original.php b/bin/convert-original.php
new file mode 100755 (executable)
index 0000000..762e1ce
--- /dev/null
@@ -0,0 +1,180 @@
+#!/usr/bin/env php
+<?php
+/**
+ * Convert OUYA storefront data to a game json file
+ *
+ * @author Christian Weiske <cweiske@cweiske.de>
+ */
+if (isset($argv[1]) && in_array($argv[1], ['-h', '--help'])) {
+    error(
+        'Usage: convert-original.php ouya-game-details.json ouya-game-download.json'
+    );
+}
+
+//cli arguments
+if (!isset($argv[1])) {
+    error('details json file parameter missing');
+}
+$detailsFile = $argv[1];
+
+if (!isset($argv[2])) {
+    error('download json file parameter missing');
+}
+$downloadFile = $argv[2];
+
+
+//file loading
+$detailsJson = file_get_contents($detailsFile);
+if ($detailsJson === false || trim($detailsJson) === '') {
+    error('Details file is empty');
+}
+$detailsData = json_decode($detailsJson);
+if ($detailsData === null) {
+    error('Details JSON cannot de loaded');
+}
+
+$downloadJson = file_get_contents($downloadFile);
+if ($downloadJson === false || trim($downloadJson) === '') {
+    error('Download file is empty');
+}
+$downloadData = json_decode($downloadJson);
+if ($downloadData === null) {
+    error('Download JSON cannot de loaded');
+}
+
+$package = basename($detailsFile, '.json');
+//data building
+$gameData = [
+    'uuid'        => $detailsData->app->uuid,
+    'package'     => $package,
+    'title'       => $detailsData->app->title,
+    'description' => $detailsData->app->description,
+    'players'     => $detailsData->app->gamerNumbers,
+    'genres'      => $detailsData->app->genres,
+    
+    'releases' => [
+        [
+            'name'       => $detailsData->app->versionNumber,
+            'uuid'       => $detailsData->app->latestVersion,
+            'date'       => $detailsData->app->publishedAt,
+            'url'        => $downloadData->app->downloadLink,
+            'size'       => $downloadData->app->fileSize,
+            'md5sum'     => $detailsData->app->md5sum,
+            'publicSize' => $detailsData->app->publicSize,
+            'nativeSize' => $detailsData->app->nativeSize,
+        ]
+    ],
+
+    'media' => [
+        'discover'    => 'http://ouya.cweiske.de/game-images/' . strtolower($package) . '/discover',
+        'large'       => newImage($detailsData->app->mainImageFullUrl),
+        'video'       => $detailsData->app->videoUrl,
+        'screenshots' => newImages($detailsData->app->filepickerScreenshots),
+    ],
+
+    'developer' => [
+        'name'         => $detailsData->app->developer,
+        'supportEmail' => $detailsData->app->supportEmailAddress,
+        'supportPhone' => $detailsData->app->supportPhone,
+        'founder'      => $detailsData->app->founder,
+    ],
+
+    'contentRating'    => $detailsData->app->contentRating,
+    'website'          => $detailsData->app->website,
+    'firstPublishedAt' => $detailsData->app->firstPublishedAt,
+    'inAppPurchases'   => false,//FIXME: we would need discover data here
+    'overview'         => $detailsData->app->overview,
+    'premium'          => $detailsData->app->premium,
+
+    'rating' => [
+        'likeCount' => $detailsData->app->likeCount,
+        'average'   => $detailsData->app->ratingAverage,
+        'count'     => $detailsData->app->ratingCount,
+    ],
+];
+
+if (isset($detailsData->app->promotedProduct)) {
+    $gameData['products'][] = [
+        'promoted'      => true,
+        'identifier'    => $detailsData->app->promotedProduct->identifier,
+        'name'          => $detailsData->app->promotedProduct->name,
+        'description'   => $detailsData->app->promotedProduct->description,
+        'localPrice'    => $detailsData->app->promotedProduct->localPrice,
+        'originalPrice' => $detailsData->app->promotedProduct->originalPrice,
+        'currency'      => $detailsData->app->promotedProduct->currency,
+    ];
+}
+
+$iaDataFiles = glob(__DIR__ . '/../old-data/ia-data/ouya_' . $package . '_*.json');
+if (count($iaDataFiles)) {
+    $iaPkg = [];
+    foreach ($iaDataFiles as $iaJsonFile) {
+        $iaData = json_decode(file_get_contents($iaJsonFile));
+        foreach ($iaData->files as $iaFile) {
+            if ($iaFile->format == 'Android Package Archive') {
+                $iaSlug = basename($iaJsonFile, '.json');
+                $iaFile->url = 'https://archive.org/download/' . $iaSlug . '/' . $iaFile->name;
+                $versionName = explode('_', $iaSlug)[2];
+                $iaPkg[$versionName] = $iaFile;
+            }
+        }
+    }
+
+    //update existing release
+    $exVersion = $gameData['releases'][0]['name'];
+    if (isset($iaPkg[$exVersion])) {
+        $gameData['releases'][0]['url'] = $iaPkg[$exVersion]->url;
+        unset($iaPkg[$exVersion]);
+    }
+    foreach ($iaPkg as $iaVersion => $iaApk) {
+        $gameData['releases'][] = [
+            'name'       => $iaVersion,
+            'uuid'       => null,
+            'date'       => '2010-01-01T00:00:00Z',//gmdate('c', $iaApk->mtime),
+            'url'        => $iaApk->url,
+            'size'       => $iaApk->size,
+            'md5sum'     => $iaApk->md5,
+            'publicSize' => 0,//FIXME
+            'nativeSize' => 0,//FIXME
+        ];
+    }
+    var_dump($iaPkg, $gameData);die();
+}
+
+
+echo json_encode($gameData, JSON_PRETTY_PRINT) . "\n";
+
+function newImage($imageUrl)
+{
+    return $imageUrl;
+    static $mapping;
+    if ($mapping === null) {
+        $hdl = fopen(__DIR__ . '/../old-data/map-game-images.csv', 'r');
+        if (!$hdl) {
+            error('Cannot load image url map file');
+        }
+        $mapping = [];
+        while ($data = fgetcsv($hdl, 4096, ',')) {
+            if (count($data) == 2) {
+                $mapping[$data[0]] = $data[1];
+            }
+        }
+    }
+    return $mapping[$imageUrl] ?? $imageUrl;
+}
+
+function newImages($urls)
+{
+    $new = [];
+    foreach ($urls as $url) {
+        $new[] = newImage($url);
+    }
+    return $new;
+}
+
+function error($msg)
+{
+    file_put_contents('php://stderr', $msg . "\n");
+    exit(1);
+}
+?>