11 def __init__(self, begin, end):
13 self.prepare_time = 20
21 def resetRepeated(self):
22 self.repeated = int(0)
24 def setRepeated(self, day):
25 self.repeated |= (2 ** day)
26 print "Repeated: " + str(self.repeated)
29 return self.state == self.StateRunning
31 # update self.begin and self.end according to the self.repeated-flags
32 def processRepeated(self):
33 print "ProcessRepeated"
34 print time.strftime("%c", time.localtime(self.begin))
35 print time.strftime("%c", time.localtime(self.end))
36 if (self.repeated != 0):
37 now = int(time.time()) + 1
44 print "Day: " + str(x)
49 print time.strftime("%c", time.localtime(now))
50 print time.strftime("%c", time.localtime(self.begin))
51 print time.strftime("%c", time.localtime(self.end))
52 print str(time.localtime(self.begin).tm_wday)
53 while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.begin < now)):
54 print time.strftime("%c", time.localtime(self.begin))
55 print time.strftime("%c", time.localtime(self.end))
63 return self.getNextActivation() < o.getNextActivation()
70 def timeChanged(self):
73 # check if a timer entry must be skipped
75 return self.end <= time.time() and self.state == TimerEntry.StateWaiting
78 self.end = time.time()
80 # in case timer has not yet started, but gets aborted (so it's preparing),
82 if self.begin > self.end:
88 def getNextActivation():
98 # the time between "polls". We do this because
99 # we want to account for time jumps etc.
100 # of course if they occur <100s before starting,
101 # it's not good. thus, you have to repoll when
102 # you change the time.
104 # this is just in case. We don't want the timer
105 # hanging. we use this "edge-triggered-polling-scheme"
106 # anyway, so why don't make it a bit more fool-proof?
110 self.timer_list = [ ]
111 self.processed_timers = [ ]
113 self.timer = eTimer()
114 self.timer.timeout.get().append(self.calcNextActivation)
115 self.lastActivation = time.time()
117 self.calcNextActivation()
118 self.on_state_change = [ ]
120 def stateChanged(self, entry):
121 for f in self.on_state_change:
124 def getNextRecordingTime(self):
125 if len(self.timer_list) > 0:
126 return self.timer_list[0].begin
130 self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
132 def addTimerEntry(self, entry, noRecalc=0):
133 entry.processRepeated()
135 # when the timer has not yet started, and is already passed,
136 # don't go trough waiting/running/end-states, but sort it
137 # right into the processedTimers.
138 if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
139 print "already passed, skipping"
140 print "shouldSkip:", entry.shouldSkip()
141 print "state == ended", entry.state == TimerEntry.StateEnded
142 print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
143 bisect.insort(self.processed_timers, entry)
144 entry.state = TimerEntry.StateEnded
146 bisect.insort(self.timer_list, entry)
148 self.calcNextActivation()
150 def setNextActivation(self, when):
151 delay = int((when - time.time()) * 1000)
152 print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
154 self.timer.start(delay, 1)
157 def calcNextActivation(self):
158 if self.lastActivation > time.time():
159 print "[timer.py] timewarp - re-evaluating all processed timers."
160 tl = self.processed_timers
161 self.processed_timers = [ ]
163 # simulate a "waiting" state to give them a chance to re-occure
165 self.addTimerEntry(x, noRecalc=1)
167 self.processActivation()
168 self.lastActivation = time.time()
170 min = int(time.time()) + self.MaxWaitTime
172 # calculate next activation point
173 if len(self.timer_list):
174 w = self.timer_list[0].getNextActivation()
178 self.setNextActivation(min)
180 def timeChanged(self, timer):
183 if timer.state == TimerEntry.StateEnded:
184 self.processed_timers.remove(timer)
186 self.timer_list.remove(timer)
188 # give the timer a chance to re-enqueue
189 if timer.state == TimerEntry.StateEnded:
190 timer.state = TimerEntry.StateWaiting
191 self.addTimerEntry(timer)
193 def doActivate(self, w):
194 self.timer_list.remove(w)
196 # when activating a timer which has already passed,
197 # simply abort the timer. don't run trough all the stages.
199 w.state = TimerEntry.StateEnded
201 # when active returns true, this means "accepted".
202 # otherwise, the current state is kept.
203 # the timer entry itself will fix up the delay then.
207 # did this timer reached the last state?
208 if w.state < TimerEntry.StateEnded:
209 # no, sort it into active list
210 bisect.insort(self.timer_list, w)
212 # yes. Process repeated, and re-add.
215 w.state = TimerEntry.StateWaiting
216 self.addTimerEntry(w)
218 bisect.insort(self.processed_timers, w)
222 def processActivation(self):
223 print "It's now ", time.strftime("%c", time.localtime(time.time()))
224 t = int(time.time()) + 1
226 # we keep on processing the first entry until it goes into the future.
227 while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
228 self.doActivate(self.timer_list[0])