1 from bisect import insort
2 from time import strftime, time, localtime, mktime
3 from enigma import eTimer
6 import NavigationInstance
14 def __init__(self, begin, end):
16 self.prepare_time = 20
20 #begindate = localtime(self.begin)
21 #newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0);
22 self.repeatedbegindate = begin
28 self.state = self.StateWaiting
29 self.cancelled = False
30 self.first_try_prepare = True
33 def resetRepeated(self):
34 self.repeated = int(0)
36 def setRepeated(self, day):
37 self.repeated |= (2 ** day)
38 print "Repeated: " + str(self.repeated)
41 return self.state == self.StateRunning
43 def addOneDay(self, timedatestruct):
44 oldHour = timedatestruct.tm_hour
45 newdate = (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple()
46 if localtime(mktime(newdate)).tm_hour != oldHour:
47 return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple()
50 # update self.begin and self.end according to the self.repeated-flags
51 def processRepeated(self, findRunningEvent = True):
52 print "ProcessRepeated"
53 if (self.repeated != 0):
56 #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
57 localrepeatedbegindate = localtime(self.repeatedbegindate)
58 localbegin = localtime(self.begin)
59 localend = localtime(self.end)
60 localnow = localtime(now)
62 print "localrepeatedbegindate:", strftime("%c", localrepeatedbegindate)
63 print "localbegin:", strftime("%c", localbegin)
64 print "localend:", strftime("%c", localend)
65 print "localnow:", strftime("%c", localnow)
69 for x in (0, 1, 2, 3, 4, 5, 6):
72 print "Day: " + str(x)
77 # if day is NOT in the list of repeated days
78 # OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event
79 while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin)) or
80 ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))):
81 localbegin = self.addOneDay(localbegin)
82 localend = self.addOneDay(localend)
83 print "localbegin after addOneDay:", strftime("%c", localbegin)
84 print "localend after addOneDay:", strftime("%c", localend)
86 #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
87 self.begin = int(mktime(localbegin))
88 self.end = int(mktime(localend))
89 if self.begin == self.end:
92 print "ProcessRepeated result"
93 print strftime("%c", localtime(self.begin))
94 print strftime("%c", localtime(self.end))
99 return self.getNextActivation() < o.getNextActivation()
106 def timeChanged(self):
109 # check if a timer entry must be skipped
110 def shouldSkip(self):
111 return self.end <= time() and self.state == TimerEntry.StateWaiting
116 # in case timer has not yet started, but gets aborted (so it's preparing),
118 if self.begin > self.end:
119 self.begin = self.end
121 self.cancelled = True
123 # must be overridden!
124 def getNextActivation():
131 self.disabled = False
134 # the time between "polls". We do this because
135 # we want to account for time jumps etc.
136 # of course if they occur <100s before starting,
137 # it's not good. thus, you have to repoll when
138 # you change the time.
140 # this is just in case. We don't want the timer
141 # hanging. we use this "edge-triggered-polling-scheme"
142 # anyway, so why don't make it a bit more fool-proof?
146 self.timer_list = [ ]
147 self.processed_timers = [ ]
149 self.timer = eTimer()
150 self.timer.callback.append(self.calcNextActivation)
151 self.lastActivation = time()
153 self.calcNextActivation()
154 self.on_state_change = [ ]
156 def stateChanged(self, entry):
157 for f in self.on_state_change:
161 self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
163 def addTimerEntry(self, entry, noRecalc=0):
164 entry.processRepeated()
166 # when the timer has not yet started, and is already passed,
167 # don't go trough waiting/running/end-states, but sort it
168 # right into the processedTimers.
169 if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
170 print "already passed, skipping"
171 print "shouldSkip:", entry.shouldSkip()
172 print "state == ended", entry.state == TimerEntry.StateEnded
173 print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
174 insort(self.processed_timers, entry)
175 entry.state = TimerEntry.StateEnded
177 insort(self.timer_list, entry)
179 self.calcNextActivation()
181 # small piece of example code to understand how to use record simulation
182 # if NavigationInstance.instance:
185 # for timer in self.timer_list:
188 # if timer.state == 0: #waiting
189 # lst.append(NavigationInstance.instance.recordService(timer.service_ref))
191 # print "STATE: ", timer.state
194 # if rec.start(True): #simulate
195 # print "FAILED!!!!!!!!!!!!"
197 # print "OK!!!!!!!!!!!!!!"
198 # NavigationInstance.instance.stopRecordService(rec)
202 def setNextActivation(self, when):
203 delay = int((when - time()) * 1000)
204 print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
206 self.timer.start(delay, 1)
209 def calcNextActivation(self):
210 if self.lastActivation > time():
211 print "[timer.py] timewarp - re-evaluating all processed timers."
212 tl = self.processed_timers
213 self.processed_timers = [ ]
215 # simulate a "waiting" state to give them a chance to re-occure
217 self.addTimerEntry(x, noRecalc=1)
219 self.processActivation()
220 self.lastActivation = time()
222 min = int(time()) + self.MaxWaitTime
224 # calculate next activation point
226 w = self.timer_list[0].getNextActivation()
230 print "next real activation is", strftime("%c", localtime(w))
232 self.setNextActivation(min)
234 def timeChanged(self, timer):
237 if timer.state == TimerEntry.StateEnded:
238 self.processed_timers.remove(timer)
240 self.timer_list.remove(timer)
242 # give the timer a chance to re-enqueue
243 if timer.state == TimerEntry.StateEnded:
244 timer.state = TimerEntry.StateWaiting
245 self.addTimerEntry(timer)
247 def doActivate(self, w):
248 self.timer_list.remove(w)
250 # when activating a timer which has already passed,
251 # simply abort the timer. don't run trough all the stages.
253 w.state = TimerEntry.StateEnded
255 # when active returns true, this means "accepted".
256 # otherwise, the current state is kept.
257 # the timer entry itself will fix up the delay then.
261 # did this timer reached the last state?
262 if w.state < TimerEntry.StateEnded:
263 # no, sort it into active list
264 insort(self.timer_list, w)
266 # yes. Process repeated, and re-add.
269 w.state = TimerEntry.StateWaiting
270 self.addTimerEntry(w)
272 insort(self.processed_timers, w)
276 def processActivation(self):
277 print "It's now ", strftime("%c", localtime(time()))
280 # we keep on processing the first entry until it goes into the future.
281 while self.timer_list and self.timer_list[0].getNextActivation() < t:
282 self.doActivate(self.timer_list[0])