3 from xml.dom import EMPTY_NAMESPACE
13 dom = xml.dom.minidom.parseString(
16 <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
17 <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
18 <widget name="title" position="10,10" size="280,20" />
19 <widget name="menu" position="10,30" size="280,140" />
21 <screen name="clockDisplay" position="300,100" size="300,300">
22 <widget name="okbutton" position="10,10" size="280,40" />
23 <widget name="title" position="10,120" size="280,50" />
24 <widget name="theClock" position="10,60" size="280,50" />
26 <screen name="infoBar" position="80,350" size="540,150" title="InfoBar">
27 <widget name="CurrentTime" position="10,10" size="40,30" />
28 <widget name="ServiceName" position="50,20" size="200,30" />
29 <widget name="Event_Now" position="100,40" size="300,30" />
30 <widget name="Event_Next" position="100,90" size="300,30" />
31 <widget name="Event_Now_Duration" position="440,40" size="80,30" />
32 <widget name="Event_Next_Duration" position="440,90" size="80,30" />
34 <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
35 <widget name="list" position="20,50" size="300,150" />
36 <widget name="okbutton" position="340,50" size="140,30" />
38 <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
39 <widget name="scan_progress" position="10,10" size="280,50" />
40 <widget name="scan_state" position="10,60" size="280,30" />
41 <widget name="okbutton" position="10,100" size="280,40" />
47 def elementsWithTag(el, tag):
49 if x.nodeType != xml.dom.minidom.Element.nodeType:
54 def parsePosition(str):
56 return ePoint(int(x), int(y))
60 return eSize(int(x), int(y))
63 name, size = str.split(':')
64 return gFont(name, int(size))
66 def applyAttributes(guiObject, node):
68 for p in range(node.attributes.length):
69 a = node.attributes.item(p)
71 # convert to string (was: unicode)
73 # TODO: proper UTF8 translation?! (for value)
74 # TODO: localization? as in e1?
79 if attrib == 'position':
80 guiObject.move(parsePosition(value))
81 elif attrib == 'size':
82 guiObject.resize(parseSize(value))
83 elif attrib == 'title':
84 guiObject.setTitle(value)
85 elif attrib == 'font':
86 guiObject.setFont(parseFont(value))
87 elif attrib == "valign":
90 { "top": guiObject.alignTop,
91 "center": guiObject.alignCenter,
92 "bottom": guiObject.alignBottom
95 print "valign must be either top, center or bottom!"
96 elif attrib == "halign":
99 { "left": guiObject.alignLeft,
100 "center": guiObject.alignCenter,
101 "right": guiObject.alignRight,
102 "block": guiObject.alignBlock
105 print "halign must be either left, center, right or block!"
106 elif attrib != 'name':
107 print "unsupported attribute " + attrib + "=" + value
108 except AttributeError:
109 print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
111 def applyGUIskin(screen, parent, skin, name):
115 # first, find the corresponding screen element
116 skin = dom.childNodes[0]
117 assert skin.tagName == "skin", "root element in skin must be 'skin'!"
119 for x in elementsWithTag(skin.childNodes, "screen"):
120 if x.getAttribute('name') == name:
124 assert myscreen != None, "no skin for screen '" + name + "' found!"
126 applyAttributes(parent, myscreen)
128 # now walk all widgets
129 for widget in elementsWithTag(myscreen.childNodes, "widget"):
130 wname = widget.getAttribute('name')
132 print "widget has no name!"
135 # get corresponding gui object
137 guiObject = screen[wname].instance
139 raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
141 applyAttributes(guiObject, widget)