1 from GUIComponent import *
2 from VariableText import *
3 from VariableValue import *
5 from enigma import iPlayableService
6 from enigma import eLabel, eSlider, eTimer
8 class PerServiceBase(GUIComponent):
9 def __init__(self, navcore, eventmap):
10 GUIComponent.__init__(self)
11 self.eventmap = eventmap
12 self.navcore = navcore
13 self.navcore.event.append(self.event)
14 self.poll_timer = eTimer()
15 self.poll_timer.timeout.get().append(self.poll)
17 # start with stopped state, so simulate that
18 self.event(iPlayableService.evEnd)
21 # loop up if we need to handle this event
22 if self.eventmap.has_key(ev):
26 def enablePolling(self, interval=60000):
28 self.poll_timer.start(interval)
30 self.poll_timer.stop()
32 def disablePolling(self):
33 self.enablePolling(interval=0)
38 class PerServiceDisplay(PerServiceBase, VariableText):
39 """Mixin for building components which display something which changes on navigation events, for example "service name" """
40 def __init__(self, navcore, eventmap):
41 VariableText.__init__(self)
42 PerServiceBase.__init__(self, navcore, eventmap)
44 def createWidget(self, parent):
45 # by default, we use a label to display our data.
49 class PerServiceDisplayProgress(GUIComponent, VariableValue, PerServiceBase):
50 def __init__(self, navcore, eventmap):
51 GUIComponent.__init__(self)
52 VariableValue.__init__(self)
53 self.eventmap = eventmap
54 self.navcore = navcore
55 self.navcore.event.append(self.event)
57 # start with stopped state, so simulate that
58 self.event(iPlayableService.evEnd)
60 def createWidget(self, parent):
61 # by default, we use a label to display our data.
62 self.g = eSlider(parent)