2 NOTE: you have two options when adding classes so that
3 they are callable *from* python.
5 - either you %include the header file
8 In both cases, you must #include the required
9 header file (i.e. the header file itself), otherwise
10 enigma_python_wrap.cxx won't build.
12 In case you import the whole header file,
13 please make sure that no unimportant stuff
14 is wrapped, as this makes the wrapper stuff
15 much more complex and it can probably break
16 very easily because of missing typemaps etc.
18 you could make use of dizzy macros to ensure
19 that some stuff is left out when parsed as SWIG
20 definitions, but be sure to not modify the binary
21 representation. DON'T USE #ifdef SWIG_COMPILE
22 for leaving out stuff (unless you *really* know
23 what you are doing,of course!). you WILL break it.
25 The better way (with more work) is to re-declare
26 the class. It won't be compiled, so you can
27 leave out stuff as you like.
31 Oh, things like "operator= is private in this context" etc.
32 is usually caused by not marking PSignals as immutable.
39 #include <lib/base/ebase.h>
40 #include <lib/base/smartptr.h>
41 #include <lib/base/eerror.h>
42 #include <lib/base/econfig.h>
43 #include <lib/service/iservice.h>
44 #include <lib/service/service.h>
45 #include <lib/service/event.h>
47 #include <lib/gdi/gpixmap.h>
49 #include <lib/gui/ewidget.h>
50 #include <lib/gui/elabel.h>
51 #include <lib/gui/einput.h>
52 #include <lib/gui/einputstring.h>
53 #include <lib/gui/einputnumber.h>
54 #include <lib/gui/epixmap.h>
55 #include <lib/gui/ebutton.h>
56 #include <lib/gui/ewindow.h>
57 #include <lib/gui/ewidgetdesktop.h>
58 #include <lib/gui/ewindowstyle.h>
59 #include <lib/gui/ewindowstyleskinned.h>
60 #include <lib/gui/ewidgetanimation.h>
61 #include <lib/gui/eslider.h>
62 #include <lib/python/connections.h>
63 #include <lib/gui/elistbox.h>
64 #include <lib/gui/elistboxcontent.h>
65 #include <lib/service/listboxservice.h>
66 #include <lib/components/scan.h>
67 #include <lib/nav/pcore.h>
68 #include <lib/actions/action.h>
69 #include <lib/gdi/gfont.h>
70 #include <lib/gdi/epng.h>
71 #include <lib/dvb/volume.h>
73 extern void runMainloop();
74 extern void quitMainloop();
75 extern void setLCD(const char *c);
77 extern PSignal1<void,int> &keyPressedSignal();
80 %feature("ref") iObject "$this->AddRef(); eDebug(\"AddRef (%s:%d)!\", __FILE__, __LINE__); "
81 %feature("unref") iObject "$this->Release(); eDebug(\"Release! %s:%d\", __FILE__, __LINE__); "
83 %newobject eDebugClassPtr::operator->;
88 %include <lib/python/swig.h>
89 %include <lib/base/object.h>
90 %include <lib/base/eerror.h>
91 %include <lib/base/econfig.h>
92 %include <lib/base/smartptr.h>
93 %include <lib/service/iservice.h>
94 %include <lib/service/service.h>
96 %template(eServiceCenterPtr) ePtr<eServiceCenter>;
97 %include <lib/service/event.h>
100 // TODO: embed these...
101 %immutable eButton::selected;
102 %immutable eInput::changed;
103 %immutable eComponentScan::statusChanged;
104 %immutable pNavigation::m_event;
106 %include <lib/gdi/epoint.h>
107 %include <lib/gdi/erect.h>
108 %include <lib/gdi/esize.h>
109 %include <lib/gdi/region.h>
110 %include <lib/gui/ewidget.h>
111 %include <lib/gui/elabel.h>
112 %include <lib/gui/einput.h>
113 %include <lib/gui/einputstring.h>
114 %include <lib/gui/einputnumber.h>
115 %include <lib/gui/epixmap.h>
116 %include <lib/gui/ebutton.h>
117 %include <lib/gui/ewindow.h>
118 %include <lib/gui/eslider.h>
119 %include <lib/gui/ewidgetdesktop.h>
120 %include <lib/gui/elistbox.h>
121 %include <lib/gui/elistboxcontent.h>
122 %include <lib/gui/ewindowstyle.h>
123 %include <lib/gui/ewindowstyleskinned.h>
124 %include <lib/gui/ewidgetanimation.h>
125 %include <lib/service/listboxservice.h>
126 %include <lib/components/scan.h>
127 %include <lib/nav/pcore.h>
128 %include <lib/actions/action.h>
129 %include <lib/gdi/gfont.h>
130 %include <lib/gdi/epng.h>
131 %include <lib/dvb/volume.h>
133 %include <lib/gdi/gpixmap.h>
134 /************** eptr **************/
136 %template(eActionMapPtr) ePtr<eActionMap>;
137 %apply eActionMapPtr OUTPUT { eActionMapPtr &ptr }
138 %apply eActionMap* *OUTPUT { eActionMap **ptr }
140 /************** signals **************/
142 template<class R> class PSignal0
148 template<class R, class P0> class PSignal1
154 template<class R, class P0, class P1> class PSignal2
160 %template(PSignal1VI) PSignal1<void,int>;
162 %typemap(out) PSignal1VI {
166 %template(PSignal0V) PSignal0<void>;
168 %typemap(out) PSignal0V {
172 /************** base **************/
174 %immutable eTimer::timeout;
179 eTimer(eMainloop *context = eApp);
180 PSignal0<void> timeout;
182 void start(long msec, bool singleShot=false);
184 void changeInterval(long msek);
187 /************** debug **************/
191 void setLCD(const char*);
192 %immutable keyPressed;
193 PSignal1<void,int> &keyPressedSignal();