11 def __init__(self, begin, end):
13 self.prepare_time = 20
21 def resetRepeated(self):
22 self.repeated = int(0)
24 def setRepeated(self, day):
25 self.repeated |= (2 ** day)
26 print "Repeated: " + str(self.repeated)
29 return self.state == self.StateRunning
31 # update self.begin and self.end according to the self.repeated-flags
32 def processRepeated(self):
33 print "ProcessRepeated"
34 print time.strftime("%c", time.localtime(self.begin))
35 print time.strftime("%c", time.localtime(self.end))
36 if (self.repeated != 0):
37 now = int(time.time()) + 1
44 print "Day: " + str(x)
49 print time.strftime("%c", time.localtime(now))
50 print time.strftime("%c", time.localtime(self.begin))
51 print time.strftime("%c", time.localtime(self.end))
52 print str(time.localtime(self.begin).tm_wday)
53 while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
54 print time.strftime("%c", time.localtime(self.begin))
55 print time.strftime("%c", time.localtime(self.end))
63 return self.getNextActivation() < o.getNextActivation()
70 def timeChanged(self):
73 # check if a timer entry must be skipped
75 return self.end <= time.time() and self.state == TimerEntry.StateWaiting
78 self.end = time.time()
80 # in case timer has not yet started, but gets aborted (so it's preparing),
82 if self.begin > self.end:
86 def getNextActivation():
90 # the time between "polls". We do this because
91 # we want to account for time jumps etc.
92 # of course if they occur <100s before starting,
93 # it's not good. thus, you have to repoll when
94 # you change the time.
96 # this is just in case. We don't want the timer
97 # hanging. we use this "edge-triggered-polling-scheme"
98 # anyway, so why don't make it a bit more fool-proof?
102 self.timer_list = [ ]
103 self.processed_timers = [ ]
105 self.timer = eTimer()
106 self.timer.timeout.get().append(self.calcNextActivation)
107 self.lastActivation = time.time()
109 self.calcNextActivation()
110 self.on_state_change = [ ]
112 def stateChanged(self, entry):
113 for f in self.on_state_change:
117 self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
119 def addTimerEntry(self, entry, noRecalc=0):
120 entry.processRepeated()
122 # when the timer has not yet started, and is already passed,
123 # don't go trough waiting/running/end-states, but sort it
124 # right into the processedTimers.
125 if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
126 print "already passed, skipping"
127 bisect.insort(self.processed_timers, entry)
128 entry.state = TimerEntry.StateEnded
130 bisect.insort(self.timer_list, entry)
132 self.calcNextActivation()
134 def setNextActivation(self, when):
135 delay = int((when - time.time()) * 1000)
136 print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
138 self.timer.start(delay, 1)
141 def calcNextActivation(self):
142 if self.lastActivation > time.time():
143 print "[timer.py] timewarp - re-evaluating all processed timers."
144 tl = self.processed_timers
145 self.processed_timers = [ ]
147 # simulate a "waiting" state to give them a chance to re-occure
149 self.addTimerEntry(x, noRecalc=1)
151 self.processActivation()
152 self.lastActivation = time.time()
154 min = int(time.time()) + self.MaxWaitTime
156 # calculate next activation point
157 if len(self.timer_list):
158 w = self.timer_list[0].getNextActivation()
162 self.setNextActivation(min)
164 def timeChanged(self, timer):
166 self.timer_list.remove(timer)
168 self.addTimerEntry(timer)
170 def doActivate(self, w):
171 self.timer_list.remove(w)
173 # when activating a timer which has already passed,
174 # simply abort the timer. don't run trough all the stages.
177 bisect.insort(self.processed_timers, w)
179 # when active returns true, this means "accepted".
180 # otherwise, the current state is kept.
181 # the timer entry itself will fix up the delay then.
185 # did this timer reached the last state?
186 if w.state < TimerEntry.StateEnded:
187 # no, sort it into active list
188 bisect.insort(self.timer_list, w)
190 # yes. Process repeated, and re-add.
193 w.state = TimerEntry.StateWaiting
194 self.addTimerEntry(w)
196 bisect.insort(self.processed_timers, w)
200 def processActivation(self):
201 print "It's now ", time.strftime("%c", time.localtime(time.time()))
202 t = int(time.time()) + 1
204 # we keep on processing the first entry until it goes into the future.
205 while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
206 self.doActivate(self.timer_list[0])