add save
[enigma2.git] / mytest.py
index 80158884561fcf3b42705aaa4c81ffaf9835ecb8..68d777a9ee562cacf961ff07e344dbaf89dc439a 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,12 +1,17 @@
 from enigma import *
 from tools import *
 
+import Screens.InfoBar
 
 import sys
 import time
 
-from screens import *
-from skin import applyGUIskin
+import ServiceReference
+
+from Navigation import Navigation
+
+from skin import readSkin, applyAllAttributes
+
 
 # A screen is a function which instanciates all components of a screen into a temporary component.
 # Thus, the global stuff is a screen, too.
@@ -17,17 +22,23 @@ from skin import applyGUIskin
 # we thus have one (static) hierarchy of screens (classes, not instances)
 # and one with the instanciated components itself (both global and dynamic)
 
+had = dict()
+
 def dump(dir, p = ""):
        if isinstance(dir, dict):
                for (entry, val) in dir.items():
-                       dump(val, p + "/" + entry)
-       print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
-
-# do global
-doGlobal(components)
+                       dump(val, p + "(dict)/" + entry)
+       if hasattr(dir, "__dict__"):
+               for name, value in dir.__dict__.items():
+                       if not had.has_key(str(value)):
+                               had[str(value)] = 1
+                               dump(value, p + "/" + str(name))
+                       else:
+                               print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+       else:
+               print p + ":" + str(dir)
+
+# + ":" + str(dir.__class__)
 
 # display
 
@@ -44,8 +55,8 @@ html = HTMLOutputDevice()
 
 class GUIOutputDevice(OutputDevice):
        parent = None
-       def create(self, comp):
-               comp.createGUIScreen(self.parent)
+       def create(self, comp, desktop):
+               comp.createGUIScreen(self.parent, desktop)
 
 class Session:
        def __init__(self):
@@ -59,81 +70,117 @@ class Session:
        
        def processDelay(self):
                self.execEnd()
-               self.currentDialog.doClose()
                
-               del self.currentDialog
-               del self.currentWindow
+               if self.currentDialog.isTmp:
+                       self.currentDialog.doClose()
                
-               if len(self.dialogStack):
-                       (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
-                       self.execBegin()
+                       print sys.getrefcount(self.currentDialog)
+                       del self.currentDialog.instance
+#                      dump(self.currentDialog)
+                       del self.currentDialog
+               
+               self.popCurrent()
                        
        def execBegin(self):
                        self.currentDialog.execBegin()
-                       self.currentWindow.show()
+                       self.currentDialog.instance.show()
                
        def execEnd(self):
                        self.currentDialog.execEnd()
-                       self.currentWindow.hide()
+                       self.currentDialog.instance.hide()
        
        def create(self, screen, arguments):
+               # creates an instance of 'screen' (which is a class)
                return screen(self, *arguments)
        
-       def open(self, screen, *arguments):
-               if self.currentDialog:
-                       self.dialogStack.append((self.currentDialog, self.currentWindow))
-                       self.execEnd()
+       def instantiateDialog(self, screen, *arguments):
+               # create dialog
+               dlg = self.create(screen, arguments)
                
-               self.currentDialog = self.create(screen, arguments)
+               # read skin data
+               readSkin(dlg, None, dlg.skinName, self.desktop)
+
+               # create GUI view of this dialog
+               assert self.desktop != None
+               dlg.instance = eWindow(self.desktop)
+               applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+               gui = GUIOutputDevice()
+               gui.parent = dlg.instance
+               gui.create(dlg, self.desktop)
                
-               if self.desktop != None:
-                       self.currentWindow = eWindow(self.desktop)
-
-                       gui = GUIOutputDevice()
-                       gui.parent = self.currentWindow
-                       gui.create(self.currentDialog)
-
-                       applyGUIskin(self.currentDialog, self.currentWindow, None, self.currentDialog.skinName)
-
+               return dlg
+        
+       def pushCurrent(self):
+               if self.currentDialog:
+                       self.dialogStack.append(self.currentDialog)
+                       self.execEnd()
+       
+       def popCurrent(self):
+               if len(self.dialogStack):
+                       self.currentDialog = self.dialogStack.pop()
                        self.execBegin()
-               else:
-                       self.currentWindow = None
+       
+       def execDialog(self, dialog):
+               self.pushCurrent()
+               self.currentDialog = dialog
+               self.currentDialog.isTmp = False
+               self.execBegin()
 
-       def keyEvent(self, code):
-#              print "code " + str(code)
-               if code == 32:
-                       self.currentDialog["okbutton"].instance.push()
+       def open(self, screen, *arguments):
+               self.pushCurrent()
+               self.currentDialog = self.instantiateDialog(screen, *arguments)
+               self.currentDialog.isTmp = True
+               self.execBegin()
 
-               if code == 33:
-                       self.currentDialog["channelSwitcher"].instance.push()
-               
-               if code >= 0x30 and code <= 0x39:
-                       try:
-                               self.currentDialog["menu"].instance.moveSelection(code - 0x31)
-                       except:
-                               self.currentDialog["list"].instance.moveSelection(code - 0x31)
+       def keyEvent(self, code):
+               print "code " + str(code)
 
        def close(self):
                self.delayTimer.start(0, 1)
 
+
 def runScreenTest():
        session = Session()
        session.desktop = getDesktop()
        
-       session.nav = pNavigation()
+       session.nav = Navigation()
        
-       session.open(infoBar)
+       session.open(Screens.InfoBar.InfoBar)
 
        CONNECT(keyPressedSignal(), session.keyEvent)
        
        runMainloop()
        
+       session.nav.shutdown()
+       
        return 0
 
 import keymapparser
 keymapparser.readKeymap()
+import skin
+skin.loadSkin(getDesktop())
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
 
 # first, setup a screen
 runScreenTest()
 
 # now, run the mainloop
+
+#pt = eDebugClassPtr()
+#eDebugClass.getDebug(pt, 12)
+#p = pt.__deref__()
+#print pt.x
+#print p.x
+#print "removing ptr..."
+#pt = 0
+#print "now"
+#print "p is " + str(p)
+#print p.x
+#p = 0
+#
+#bla = eDebugClass()
+#bla = eDebugClass(2)
+#
+