from enigma import *
from tools import *
+import Screens.InfoBar
import sys
import time
-from screens import *
-from skin import applyGUIskin
+import ServiceReference
+
+from Navigation import Navigation
+
+from skin import readSkin, applyAllAttributes
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# we thus have one (static) hierarchy of screens (classes, not instances)
# and one with the instanciated components itself (both global and dynamic)
+had = dict()
+
def dump(dir, p = ""):
if isinstance(dir, dict):
for (entry, val) in dir.items():
- dump(val, p + "/" + entry)
- print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
-
-# do global
-doGlobal(components)
+ dump(val, p + "(dict)/" + entry)
+ if hasattr(dir, "__dict__"):
+ for name, value in dir.__dict__.items():
+ if not had.has_key(str(value)):
+ had[str(value)] = 1
+ dump(value, p + "/" + str(name))
+ else:
+ print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+ else:
+ print p + ":" + str(dir)
+
+# + ":" + str(dir.__class__)
# display
class GUIOutputDevice(OutputDevice):
parent = None
- def create(self, comp):
- comp.createGUIScreen(self.parent)
+ def create(self, comp, desktop):
+ comp.createGUIScreen(self.parent, desktop)
class Session:
def __init__(self):
def processDelay(self):
self.execEnd()
- self.currentDialog.doClose()
- del self.currentDialog
- del self.currentWindow
+ if self.currentDialog.isTmp:
+ self.currentDialog.doClose()
- if len(self.dialogStack):
- (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
- self.execBegin()
+ print sys.getrefcount(self.currentDialog)
+ del self.currentDialog.instance
+# dump(self.currentDialog)
+ del self.currentDialog
+
+ self.popCurrent()
def execBegin(self):
self.currentDialog.execBegin()
- self.currentWindow.show()
+ self.currentDialog.instance.show()
def execEnd(self):
self.currentDialog.execEnd()
- self.currentWindow.hide()
+ self.currentDialog.instance.hide()
def create(self, screen, arguments):
+ # creates an instance of 'screen' (which is a class)
return screen(self, *arguments)
- def open(self, screen, *arguments):
- if self.currentDialog:
- self.dialogStack.append((self.currentDialog, self.currentWindow))
- self.execEnd()
+ def instantiateDialog(self, screen, *arguments):
+ # create dialog
+ dlg = self.create(screen, arguments)
- self.currentDialog = self.create(screen, arguments)
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, self.desktop)
+
+ # create GUI view of this dialog
+ assert self.desktop != None
+ dlg.instance = eWindow(self.desktop)
+ applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, self.desktop)
- if self.desktop != None:
- self.currentWindow = eWindow(self.desktop)
-
- gui = GUIOutputDevice()
- gui.parent = self.currentWindow
- gui.create(self.currentDialog)
-
- applyGUIskin(self.currentDialog, self.currentWindow, None, self.currentDialog.skinName)
-
+ return dlg
+
+ def pushCurrent(self):
+ if self.currentDialog:
+ self.dialogStack.append(self.currentDialog)
+ self.execEnd()
+
+ def popCurrent(self):
+ if len(self.dialogStack):
+ self.currentDialog = self.dialogStack.pop()
self.execBegin()
- else:
- self.currentWindow = None
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.currentDialog = dialog
+ self.currentDialog.isTmp = False
+ self.execBegin()
- def keyEvent(self, code):
-# print "code " + str(code)
- if code == 32:
- self.currentDialog["okbutton"].instance.push()
+ def open(self, screen, *arguments):
+ self.pushCurrent()
+ self.currentDialog = self.instantiateDialog(screen, *arguments)
+ self.currentDialog.isTmp = True
+ self.execBegin()
- if code == 33:
- self.currentDialog["channelSwitcher"].instance.push()
-
- if code >= 0x30 and code <= 0x39:
- try:
- self.currentDialog["menu"].instance.moveSelection(code - 0x31)
- except:
- self.currentDialog["list"].instance.moveSelection(code - 0x31)
+ def keyEvent(self, code):
+ print "code " + str(code)
def close(self):
self.delayTimer.start(0, 1)
+
def runScreenTest():
session = Session()
session.desktop = getDesktop()
- session.nav = pNavigation()
+ session.nav = Navigation()
- session.open(infoBar)
+ session.open(Screens.InfoBar.InfoBar)
CONNECT(keyPressedSignal(), session.keyEvent)
runMainloop()
+ session.nav.shutdown()
+
return 0
import keymapparser
keymapparser.readKeymap()
+import skin
+skin.loadSkin(getDesktop())
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
# first, setup a screen
runScreenTest()
# now, run the mainloop
+
+#pt = eDebugClassPtr()
+#eDebugClass.getDebug(pt, 12)
+#p = pt.__deref__()
+#print pt.x
+#print p.x
+#print "removing ptr..."
+#pt = 0
+#print "now"
+#print "p is " + str(p)
+#print p.x
+#p = 0
+#
+#bla = eDebugClass()
+#bla = eDebugClass(2)
+#
+