+ if (isPlayable)
+ {
+ if (e != celServiceTypePixmap)
+ continue;
+ m_element_position[celServiceInfo] = area;
+ m_element_position[celServiceInfo].setLeft(area.left() + pixmap_size.width() + 8);
+ m_element_position[celServiceInfo].setWidth(area.width() - pixmap_size.width() - 8);
+ }
+ else if (m_cursor->flags & eServiceReference::isDirectory)