-from enigma import *
+from enigma import runMainloop, eDVBDB, eTimer, quitMainloop, eDVBVolumecontrol, \
+ getDesktop, ePythonConfigQuery, eAVSwitch, eWindow, eServiceEvent
+from tools import *
-import sys
-import time
+from Components.Language import language
-from screens import *
-from skin import applyGUIskin
+def setEPGLanguage():
+ print "language set to", language.getLanguage()
+ eServiceEvent.setEPGLanguage(language.getLanguage())
+language.addCallback(setEPGLanguage)
-def CONNECT(slot, fnc):
- slot.get().append(fnc)
+from traceback import print_exc
+import Screens.InfoBar
+from Screens.SimpleSummary import SimpleSummary
-def DISCONNECT(slot, fnc):
- slot.get().remove(fnc)
+from sys import stdout, exc_info
-# A screen is a function which instanciates all components of a screen into a temporary component.
-# Thus, the global stuff is a screen, too.
-# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
-# "linked" from the instance tree.
-# A screen itself lives as the container of the components, so a screen is a component, too.
+from Components.ParentalControl import InitParentalControl
+InitParentalControl()
-# we thus have one (static) hierarchy of screens (classes, not instances)
-# and one with the instanciated components itself (both global and dynamic)
+from Navigation import Navigation
+
+from skin import readSkin, applyAllAttributes
+
+from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS, SCOPE_SKIN_IMAGE
+from Components.config import config, configfile, ConfigText, ConfigSubsection, ConfigInteger
+InitFallbackFiles()
+eDVBDB.getInstance().reloadBouquets()
+
+config.misc.radiopic = ConfigText(default = resolveFilename(SCOPE_SKIN_IMAGE)+"radio.mvi")
+
+try:
+ import twisted.python.runtime
+ twisted.python.runtime.platform.supportsThreads = lambda: False
+
+ import e2reactor
+ e2reactor.install()
+
+ from twisted.internet import reactor
+
+ def runReactor():
+ reactor.run()
+except ImportError:
+ print "twisted not available"
+ def runReactor():
+ runMainloop()
+
+# initialize autorun plugins and plugin menu entries
+from Components.PluginComponent import plugins
+
+from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
+from Screens.StartWizard import *
+from Screens.TutorialWizard import *
+from Tools.BoundFunction import boundFunction
+from Plugins.Plugin import PluginDescriptor
+
+had = dict()
def dump(dir, p = ""):
if isinstance(dir, dict):
for (entry, val) in dir.items():
- dump(val, p + "/" + entry)
- print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
+ dump(val, p + "(dict)/" + entry)
+ if hasattr(dir, "__dict__"):
+ for name, value in dir.__dict__.items():
+ if not had.has_key(str(value)):
+ had[str(value)] = 1
+ dump(value, p + "/" + str(name))
+ else:
+ print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+ else:
+ print p + ":" + str(dir)
-# do global
-screens["global"](components)
+# + ":" + str(dir.__class__)
# display
class GUIOutputDevice(OutputDevice):
parent = None
- def create(self, comp):
- comp.createGUIScreen(self.parent)
+ def create(self, comp, desktop):
+ comp.createGUIScreen(self.parent, desktop)
+
+# Session.open:
+# * push current active dialog ('current_dialog') onto stack
+# * call execEnd for this dialog
+# * clear in_exec flag
+# * hide screen
+# * instantiate new dialog into 'current_dialog'
+# * create screens, components
+# * read, apply skin
+# * create GUI for screen
+# * call execBegin for new dialog
+# * set in_exec
+# * show gui screen
+# * call components' / screen's onExecBegin
+# ... screen is active, until it calls 'close'...
+# Session.close:
+# * assert in_exec
+# * save return value
+# * start deferred close handler ('onClose')
+# * execEnd
+# * clear in_exec
+# * hide screen
+# .. a moment later:
+# Session.doClose:
+# * destroy screen
class Session:
- def __init__(self):
- self.desktop = None
- self.delayTimer = eTimer()
- self.delayTimer.timeout.get().append(self.processDelay)
-
- self.currentDialog = None
-
- self.dialogStack = [ ]
-
+ def __init__(self, desktop = None, summary_desktop = None, navigation = None):
+ self.desktop = desktop
+ self.summary_desktop = summary_desktop
+ self.nav = navigation
+ self.delay_timer = eTimer()
+ self.delay_timer.timeout.get().append(self.processDelay)
+
+ self.current_dialog = None
+
+ self.dialog_stack = [ ]
+ self.summary_stack = [ ]
+ self.summary = None
+
+ self.in_exec = False
+
+ for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+ p(reason=0, session=self)
+
def processDelay(self):
- self.currentDialog.doClose()
- if self.currentWindow != None:
- self.currentWindow.hide()
-
- del self.currentDialog
- del self.currentWindow
-
- if len(self.dialogStack):
- (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
- self.currentWindow.show()
-
- def open(self, screen):
- if self.currentDialog:
- self.dialogStack.append((self.currentDialog, self.currentWindow))
- self.currentWindow.hide()
-
- self.currentDialog = screen
- screen.session = self
-
- if self.desktop != None:
- self.currentWindow = wnd = eWindow(self.desktop)
- wnd.setTitle("Screen from python!")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
-
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(self.currentDialog)
-
- applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
-
- wnd.show()
+ callback = self.current_dialog.callback
+
+ retval = self.current_dialog.returnValue
+
+ if self.current_dialog.isTmp:
+ self.current_dialog.doClose()
+# dump(self.current_dialog)
+ del self.current_dialog
+ else:
+ del self.current_dialog.callback
+
+ self.popCurrent()
+ if callback is not None:
+ callback(*retval)
+
+ def execBegin(self, first=True, do_show = True):
+ assert not self.in_exec
+ self.in_exec = True
+ c = self.current_dialog
+
+ # when this is an execbegin after a execend of a "higher" dialog,
+ # popSummary already did the right thing.
+ if first:
+ self.pushSummary()
+ summary = c.createSummary() or SimpleSummary
+ self.summary = self.instantiateSummaryDialog(summary, c)
+ self.summary.show()
+ c.addSummary(self.summary)
+
+ c.execBegin()
+
+ # when execBegin opened a new dialog, don't bother showing the old one.
+ if c == self.current_dialog and do_show:
+ c.show()
+
+ def execEnd(self, last=True):
+ assert self.in_exec
+ self.in_exec = False
+
+ self.current_dialog.execEnd()
+ self.current_dialog.hide()
+
+ if last:
+ self.current_dialog.removeSummary(self.summary)
+ self.popSummary()
+
+ def create(self, screen, arguments, **kwargs):
+ # creates an instance of 'screen' (which is a class)
+ try:
+ return screen(self, *arguments, **kwargs)
+ except:
+ errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), exc_info()[0])
+ print errstr
+ print_exc(file=stdout)
+ quitMainloop(5)
+
+ def instantiateDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
+
+ def deleteDialog(self, screen):
+ screen.hide()
+ screen.doClose()
+
+ def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+
+ def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
+ # create dialog
+
+ try:
+ dlg = self.create(screen, arguments, **kwargs)
+ except:
+ print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+ print '-'*60
+ print_exc(file=stdout)
+ quitMainloop(5)
+ print '-'*60
+
+ if dlg is None:
+ return
+
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, desktop)
+
+ # create GUI view of this dialog
+ assert desktop is not None
+
+ z = 0
+ title = ""
+ for (key, value) in dlg.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
+ elif key == "title":
+ title = value
+
+ dlg.instance = eWindow(desktop, z)
+ dlg.title = title
+ applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.current_dialog is not None:
+ self.dialog_stack.append((self.current_dialog, self.current_dialog.shown))
+ self.execEnd(last=False)
+
+ def popCurrent(self):
+ if len(self.dialog_stack):
+ (self.current_dialog, do_show) = self.dialog_stack.pop()
+ self.execBegin(first=False, do_show=do_show)
+ else:
+ self.current_dialog = None
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.current_dialog = dialog
+ self.current_dialog.isTmp = False
+ self.current_dialog.callback = None # would cause re-entrancy problems.
+ self.execBegin()
+
+ def openWithCallback(self, callback, screen, *arguments, **kwargs):
+ dlg = self.open(screen, *arguments, **kwargs)
+ dlg.callback = callback
+ return dlg
+
+ def open(self, screen, *arguments, **kwargs):
+ if len(self.dialog_stack) and not self.in_exec:
+ raise "modal open are allowed only from a screen which is modal!"
+ # ...unless it's the very first screen.
+
+ self.pushCurrent()
+ dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+ dlg.isTmp = True
+ dlg.callback = None
+ self.execBegin()
+ return dlg
+
+ def close(self, screen, *retval):
+ if not self.in_exec:
+ print "close after exec!"
+ return
+
+ # be sure that the close is for the right dialog!
+ # if it's not, you probably closed after another dialog
+ # was opened. this can happen if you open a dialog
+ # onExecBegin, and forget to do this only once.
+ # after close of the top dialog, the underlying will
+ # gain focus again (for a short time), thus triggering
+ # the onExec, which opens the dialog again, closing the loop.
+ assert screen == self.current_dialog
+
+ self.current_dialog.returnValue = retval
+ self.delay_timer.start(0, 1)
+ self.execEnd()
+
+ def pushSummary(self):
+ if self.summary is not None:
+ self.summary.hide()
+ self.summary_stack.append(self.summary)
+ self.summary = None
+
+ def popSummary(self):
+ if self.summary is not None:
+ self.summary.doClose()
+ self.summary = self.summary_stack.pop()
+ if self.summary is not None:
+ self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+ """Volume control, handles volUp, volDown, volMute actions and display
+ a corresponding dialog"""
+ def __init__(self, session):
+ global globalActionMap
+ globalActionMap.actions["volumeUp"]=self.volUp
+ globalActionMap.actions["volumeDown"]=self.volDown
+ globalActionMap.actions["volumeMute"]=self.volMute
+
+ config.audio = ConfigSubsection()
+ config.audio.volume = ConfigInteger(default = 100, limits = (0, 100))
+
+ self.volumeDialog = session.instantiateDialog(Volume)
+ self.muteDialog = session.instantiateDialog(Mute)
+
+ self.hideVolTimer = eTimer()
+ self.hideVolTimer.timeout.get().append(self.volHide)
+
+ vol = config.audio.volume.value
+ self.volumeDialog.setValue(vol)
+ self.volctrl = eDVBVolumecontrol.getInstance()
+ self.volctrl.setVolume(vol, vol)
+
+ def volSave(self):
+ if self.volctrl.isMuted():
+ config.audio.volume.value = 0
+ else:
+ config.audio.volume.value = self.volctrl.getVolume()
+ config.audio.volume.save()
+
+ def volUp(self):
+ self.setVolume(+1)
+
+ def volDown(self):
+ self.setVolume(-1)
+
+ def setVolume(self, direction):
+ oldvol = self.volctrl.getVolume()
+ if direction > 0:
+ self.volctrl.volumeUp()
+ else:
+ self.volctrl.volumeDown()
+ is_muted = self.volctrl.isMuted()
+ vol = self.volctrl.getVolume()
+ self.volumeDialog.show()
+ if is_muted:
+ self.volMute() # unmute
+ elif not vol:
+ self.volMute(False, True) # mute but dont show mute symbol
+ if self.volctrl.isMuted():
+ self.volumeDialog.setValue(0)
else:
- self.currentWindow = None
+ self.volumeDialog.setValue(self.volctrl.getVolume())
+ self.volSave()
+ self.hideVolTimer.start(3000, True)
+
+ def volHide(self):
+ self.volumeDialog.hide()
+
+ def volMute(self, showMuteSymbol=True, force=False):
+ vol = self.volctrl.getVolume()
+ if vol or force:
+ self.volctrl.volumeToggleMute()
+ if self.volctrl.isMuted():
+ if showMuteSymbol:
+ self.muteDialog.show()
+ self.volumeDialog.setValue(0)
+ else:
+ self.muteDialog.hide()
+ self.volumeDialog.setValue(vol)
+
+import Screens.Standby
- def keyEvent(self, code):
-# print "code " + str(code)
- if code == 32:
- self.currentDialog.data["okbutton"]["instance"].push()
-
- if code >= 0x30 and code <= 0x39:
- self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+class PowerKey:
+ """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
- def close(self):
- self.delayTimer.start(0, 1)
+ def __init__(self, session):
+ self.session = session
+ self.powerKeyTimer = eTimer()
+ self.powerKeyTimer.timeout.get().append(self.powertimer)
+ globalActionMap.actions["powerdown"]=self.powerdown
+ globalActionMap.actions["powerup"]=self.powerup
+ self.standbyblocked = 1
+# self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+ #{
+ #"powerdown": self.powerdown,
+ #"powerup": self.powerup,
+ #"discreteStandby": (self.standby, "Go standby"),
+ #"discretePowerOff": (self.quit, "Go to deep standby"),
+ #})
+
+ def powertimer(self):
+ print "PowerOff - Now!"
+ if not Screens.Standby.inTryQuitMainloop:
+ self.session.open(Screens.Standby.TryQuitMainloop, 1)
+
+ def powerdown(self):
+ self.standbyblocked = 0
+ self.powerKeyTimer.start(3000, True)
+
+ def powerup(self):
+ self.powerKeyTimer.stop()
+ if self.standbyblocked == 0:
+ self.standbyblocked = 1
+ self.standby()
+
+ def standby(self):
+ if not Screens.Standby.inStandby and self.session.current_dialog and self.session.current_dialog.ALLOW_SUSPEND:
+ self.session.open(Screens.Standby.Standby)
+
+from Screens.Scart import Scart
+
+class AutoScartControl:
+ def __init__(self, session):
+ self.force = False
+ self.current_vcr_sb = eAVSwitch.getInstance().getVCRSlowBlanking()
+ if self.current_vcr_sb and config.av.vcrswitch.value:
+ self.scartDialog = session.instantiateDialog(Scart, True)
+ else:
+ self.scartDialog = session.instantiateDialog(Scart, False)
+ config.av.vcrswitch.addNotifier(self.recheckVCRSb)
+ eAVSwitch.getInstance().vcr_sb_notifier.get().append(self.VCRSbChanged)
+
+ def recheckVCRSb(self, configElement):
+ self.VCRSbChanged(self.current_vcr_sb)
+
+ def VCRSbChanged(self, value):
+ #print "vcr sb changed to", value
+ self.current_vcr_sb = value
+ if config.av.vcrswitch.value or value > 2:
+ if value:
+ self.scartDialog.showMessageBox()
+ else:
+ self.scartDialog.switchToTV()
+
+from enigma import eDVBCIInterfaces
def runScreenTest():
- session = Session()
- session.desktop = getDesktop()
-
-# session.open(screens["clockDisplay"](components["clock"]))
- session.open(screens["testDialog"]())
-
- # simple reason for this helper function: we want to call the currently
- # active "okbutton", even when we changed the dialog
- #
- # more complicated reason: we don't want to hold a reference.
-# def blub():
-# session.currentDialog.data["okbutton"]["instance"].push()
-# session.currentDialog["okbutton"].setText("hello!")
-#
-# tmr = eTimer()
-# CONNECT(tmr.timeout, blub)
-# tmr.start(4000, 0)
-#
- CONNECT(keyPressedSignal(), session.keyEvent)
-
- runMainloop()
-
+ plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+ session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
+
+ screensToRun = [ ]
+
+ for p in plugins.getPlugins(PluginDescriptor.WHERE_WIZARD):
+ screensToRun.append(p.__call__)
+
+ screensToRun += wizardManager.getWizards()
+
+ screensToRun.append(Screens.InfoBar.InfoBar)
+
+ ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey)
+
+# eDVBCIInterfaces.getInstance().setDescrambleRules(0 # Slot Number
+# ,( ["1:0:1:24:4:85:C00000:0:0:0:"], #service_list
+# ["PREMIERE"], #provider_list,
+# [] #caid_list
+# ));
+
+ def runNextScreen(session, screensToRun, *result):
+ if result:
+ quitMainloop(*result)
+ return
+
+ screen = screensToRun[0]
+
+ if len(screensToRun):
+ session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen)
+ else:
+ session.open(screen)
+
+ runNextScreen(session, screensToRun)
+
+ vol = VolumeControl(session)
+ power = PowerKey(session)
+
+ # we need session.scart to access it from within menu.xml
+ session.scart = AutoScartControl(session)
+
+ runReactor()
+
+ configfile.save()
+
+ from time import time
+ from Tools.DreamboxHardware import setFPWakeuptime
+ #get next record timer start time
+ nextRecordingTime = session.nav.RecordTimer.getNextRecordingTime()
+ #get next zap timer start time
+ nextZapTime = session.nav.RecordTimer.getNextZapTime()
+ #get currentTime
+ nowTime = time()
+ if nextZapTime != -1 and nextRecordingTime != -1:
+ startTime = nextZapTime < nextRecordingTime and nextZapTime or nextRecordingTime
+ else:
+ startTime = nextZapTime != -1 and nextZapTime or nextRecordingTime
+ if startTime != -1:
+ if (startTime - nowTime < 330): # no time to switch box back on
+ setFPWakeuptime(nowTime + 30) # so switch back on in 30 seconds
+ else:
+ setFPWakeuptime(startTime - 300)
+ session.nav.stopService()
+ session.nav.shutdown()
+
return 0
+import skin
+skin.loadSkinData(getDesktop(0))
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
+
+import Components.AVSwitch
+Components.AVSwitch.InitAVSwitch()
+
+import Components.RecordingConfig
+Components.RecordingConfig.InitRecordingConfig()
+
+import Components.UsageConfig
+Components.UsageConfig.InitUsageConfig()
+
+import keymapparser
+keymapparser.readKeymap(config.usage.keymap.value)
+
+import Components.Network
+Components.Network.InitNetwork()
+
+import Components.Lcd
+Components.Lcd.InitLcd()
+
+import Components.SetupDevices
+Components.SetupDevices.InitSetupDevices()
+
+import Components.RFmod
+Components.RFmod.InitRFmod()
+
+import Screens.Ci
+Screens.Ci.InitCiConfig()
# first, setup a screen
-runScreenTest()
+try:
+ runScreenTest()
+
+ plugins.shutdown()
-# now, run the mainloop
+ from Components.ParentalControl import parentalControl
+ parentalControl.save()
+except:
+ print 'EXCEPTION IN PYTHON STARTUP CODE:'
+ print '-'*60
+ print_exc(file=stdout)
+ quitMainloop(5)
+ print '-'*60