-from enigma import *
-import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
+from Tools.Profile import profile, profile_final
+profile("LOAD:ElementTree")
+import xml.etree.cElementTree
+from os import path
+profile("LOAD:enigma_skin")
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+ addFont, gRGB, eWindowStyleSkinned
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Converter.Converter import Converter
+from Components.Sources.Source import Source, ObsoleteSource
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, fileExists
+from Tools.Import import my_import
+from Tools.LoadPixmap import LoadPixmap
+
+from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
except:
None
-dom = xml.dom.minidom.parseString(
- """<skin>
-
- <colors>
- <color name="white" value="#ffffff" />
- <color name="black" value="#000000" />
- <color name="dark" value="#294a6b" />
- </colors>
- <windowstyle type="skinned">
- <color name="Background" color="#4075a7" />
- <color name="LabelForeground" color="#ffffff" />
- <color name="ListboxBackground" color="#4075a7" />
- <color name="ListboxForeground" color="#ffffff" />
- <color name="ListboxSelectedBackground" color="#80ff80" />
- <color name="ListboxSelectedForeground" color="#ffffff" />
- <color name="ListboxMarkedBackground" color="#ff0000" />
- <color name="ListboxMarkedForeground" color="#ffffff" />
- <borderset name="bsWindow">
- <pixmap pos="bpTopLeft" filename="data/b_w_tl.png" />
- <pixmap pos="bpTop" filename="data/b_w_t.png" />
- <pixmap pos="bpTopRight" filename="data/b_w_tr.png" />
- <pixmap pos="bpLeft" filename="data/b_w_l.png" />
- <pixmap pos="bpRight" filename="data/b_w_r.png" />
- <pixmap pos="bpBottomLeft" filename="data/b_w_bl.png" />
- <pixmap pos="bpBottom" filename="data/b_w_b.png" />
- <pixmap pos="bpBottomRight" filename="data/b_w_br.png" />
- </borderset>
- </windowstyle>
- <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
- <widget name="okbutton" position="10,190" size="280,50" font="Arial;20" valign="center" halign="center" />
- <widget name="title" position="10,10" size="280,20" />
- <widget name="menu" position="10,30" size="280,140" />
- </screen>
- <screen name="clockDisplay" position="300,100" size="300,300">
- <widget name="okbutton" position="10,10" size="280,40" />
- <widget name="title" position="10,120" size="280,50" />
- <widget name="theClock" position="10,60" size="280,50" />
- </screen>
- <screen name="infoBar" position="0,380" size="720,151" title="InfoBar" flags="wfNoBorder">
- <ePixmap position="0,0" size="720,151" pixmap="data/info-bg.png" />
-
- <widget name="ServiceName" position="69,30" size="427,26" valign="center" font="Arial;32" backgroundColor="#101258" />
- <widget name="CurrentTime" position="575,10" size="66,30" backgroundColor="dark" font="Arial;16" />
- <widget name="Event_Now" position="273,68" size="282,30" font="Arial;29" backgroundColor="dark" />
- <widget name="Event_Next" position="273,98" size="282,30" font="Arial;29" backgroundColor="dark" />
- <widget name="Event_Now_Duration" position="555,68" size="70,26" font="Arial;26" backgroundColor="dark" />
- <widget name="Event_Next_Duration" position="555,98" size="70,26" font="Arial;26" backgroundColor="dark" />
-<!-- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial;20" /> -->
- </screen>
- <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
- <widget name="list" position="20,50" size="300,150" />
- <widget name="okbutton" position="340,50" size="140,30" />
- </screen>
- <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
- <widget name="scan_progress" position="10,10" size="280,50" />
- <widget name="scan_state" position="10,60" size="280,30" />
- </screen>
- </skin>""")
-
-# filters all elements of childNode with the specified function
-# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
-def elementsWithTag(el, tag):
-
- # fiiixme! (works but isn't nice)
- if tag.__class__ == "".__class__:
- str = tag
- tag = lambda x: x == str
-
- for x in el:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- if tag(x.tagName):
- yield x
+class SkinError(Exception):
+ def __init__(self, message):
+ self.message = message
+
+ def __str__(self):
+ return self.message
+
+dom_skins = [ ]
+
+def loadSkin(name):
+ # read the skin
+ filename = resolveFilename(SCOPE_SKIN, name)
+ mpath = path.dirname(filename) + "/"
+ dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
+
+profile("LoadSkin")
+try:
+ loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError, AssertionError), err:
+ print "SKIN ERROR:", err
+ print "defaulting to standard skin..."
+ config.skin.primary_skin.value = 'skin.xml'
+ loadSkin('skin.xml')
+
+profile("LoadSkinDefault")
+loadSkin('skin_default.xml')
+profile("LoadSkinDefaultDone")
def parsePosition(str):
x, y = str.split(',')
try:
return colorNames[str]
except:
- raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def applyAttributes(guiObject, node, desktop):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
- for p in range(node.attributes.length):
- a = node.attributes.item(p)
-
- # convert to string (was: unicode)
- attrib = str(a.name)
- # TODO: proper UTF8 translation?! (for value)
- # TODO: localization? as in e1?
- value = str(a.value)
-
- # and set attributes
- try:
- if attrib == 'position':
- guiObject.move(parsePosition(value))
- elif attrib == 'size':
- guiObject.resize(parseSize(value))
- elif attrib == 'title':
- guiObject.setTitle(value)
- elif attrib == 'text':
- guiObject.setText(value)
- elif attrib == 'font':
- guiObject.setFont(parseFont(value))
- elif attrib == "pixmap":
- ptr = gPixmapPtr()
- if loadPNG(ptr, value):
- raise "loading PNG failed!"
- x = ptr
- ptr = ptr.__deref__()
- print desktop
- desktop.makeCompatiblePixmap(ptr)
+ for a in node.items():
+ #print a
+ attrib = a[0]
+ value = a[1]
+
+ if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
+ value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+
+ if attrib not in ignore:
+ skinAttributes.append((attrib, value))
+
+def loadPixmap(path, desktop):
+ cached = False
+ option = path.find("#")
+ if option != -1:
+ options = path[option+1:].split(',')
+ path = path[:option]
+ cached = "cached" in options
+ ptr = LoadPixmap(path, desktop, cached)
+ if ptr is None:
+ raise SkinError("pixmap file %s not found!" % (path))
+ return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
+ # and set attributes
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(_(value))
+ elif attrib == 'text':
+ guiObject.setText(_(value))
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == 'zPosition':
+ guiObject.setZPosition(int(value))
+ elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
+ ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
+ if attrib == "pixmap":
guiObject.setPixmap(ptr)
-# guiObject.setPixmapFromFile(value)
- elif attrib == "valign":
- try:
- guiObject.setVAlign(
- { "top": guiObject.alignTop,
- "center": guiObject.alignCenter,
- "bottom": guiObject.alignBottom
- }[value])
- except KeyError:
- print "valign must be either top, center or bottom!"
- elif attrib == "halign":
+ elif attrib == "backgroundPixmap":
+ guiObject.setBackgroundPicture(ptr)
+ elif attrib == "selectionPixmap":
+ guiObject.setSelectionPicture(ptr)
+ # guiObject.setPixmapFromFile(value)
+ elif attrib == "alphatest": # used by ePixmap
+ guiObject.setAlphatest(
+ { "on": 1,
+ "off": 0,
+ "blend": 2,
+ }[value])
+ elif attrib == "orientation": # used by eSlider
+ try:
+ guiObject.setOrientation(
+ { "orVertical": guiObject.orVertical,
+ "orHorizontal": guiObject.orHorizontal
+ }[value])
+ except KeyError:
+ print "oprientation must be either orVertical or orHorizontal!"
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
try:
- guiObject.setHAlign(
- { "left": guiObject.alignLeft,
- "center": guiObject.alignCenter,
- "right": guiObject.alignRight,
- "block": guiObject.alignBlock
- }[value])
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
except KeyError:
- print "halign must be either left, center, right or block!"
- elif attrib == "flags":
- flags = value.split(',')
- for f in flags:
- try:
- fv = eWindow.__dict__[f]
- guiObject.setFlag(fv)
- except KeyError:
- print "illegal flag %s!" % f
- elif attrib == "backgroundColor":
- guiObject.setBackgroundColor(parseColor(value))
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
- except AttributeError:
- print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-
-def loadSkin():
- print "loading skin..."
-
- def getPNG(x):
- g = gPixmapPtr()
- loadPNG(g, x)
- g = g.grabRef()
- return g
-
- skin = dom.childNodes[0]
- assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-
- for c in elementsWithTag(skin.childNodes, "colors"):
- for color in elementsWithTag(c.childNodes, "color"):
- name = str(color.getAttribute("name"))
- color = str(color.getAttribute("value"))
-
- if not len(color):
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "backgroundColorSelected":
+ guiObject.setBackgroundColorSelected(parseColor(value))
+ elif attrib == "foregroundColor":
+ guiObject.setForegroundColor(parseColor(value))
+ elif attrib == "foregroundColorSelected":
+ guiObject.setForegroundColorSelected(parseColor(value))
+ elif attrib == "shadowColor":
+ guiObject.setShadowColor(parseColor(value))
+ elif attrib == "selectionDisabled":
+ guiObject.setSelectionEnable(0)
+ elif attrib == "transparent":
+ guiObject.setTransparent(int(value))
+ elif attrib == "borderColor":
+ guiObject.setBorderColor(parseColor(value))
+ elif attrib == "borderWidth":
+ guiObject.setBorderWidth(int(value))
+ elif attrib == "scrollbarMode":
+ guiObject.setScrollbarMode(
+ { "showOnDemand": guiObject.showOnDemand,
+ "showAlways": guiObject.showAlways,
+ "showNever": guiObject.showNever
+ }[value])
+ elif attrib == "enableWrapAround":
+ guiObject.setWrapAround(True)
+ elif attrib == "pointer" or attrib == "seek_pointer":
+ (name, pos) = value.split(':')
+ pos = parsePosition(pos)
+ ptr = loadPixmap(name, desktop)
+ guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
+ elif attrib == 'shadowOffset':
+ guiObject.setShadowOffset(parsePosition(value))
+ elif attrib == 'noWrap':
+ guiObject.setNoWrap(1)
+ else:
+ raise SkinError("unsupported attribute " + attrib + "=" + value)
+ except int:
+# AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes):
+ for (attrib, value) in attributes:
+ applySingleAttribute(guiObject, desktop, attrib, value)
+
+def loadSingleSkinData(desktop, skin, path_prefix):
+ """loads skin data like colors, windowstyle etc."""
+ assert skin.tag == "skin", "root element in skin must be 'skin'!"
+
+ #print "***SKIN: ", path_prefix
+
+ for c in skin.getiterator("output"):
+ id = c.get('id')
+ if id:
+ id = int(id)
+ else:
+ id = 0
+ if id == 0: # framebuffer
+ for res in c.findall("resolution"):
+ get_attr = c.attrib.get
+ xres = get_attr("xres")
+ if xres:
+ xres = int(xres)
+ else:
+ xres = 720
+ yres = get_attr("yres")
+ if yres:
+ yres = int(yres)
+ else:
+ yres = 576
+ bpp = get_attr("bpp")
+ if bpp:
+ bpp = int(bpp)
+ else:
+ bpp = 32
+ #print "Resolution:", xres,yres,bpp
+ from enigma import gFBDC
+ i = gFBDC.getInstance()
+ i.setResolution(xres, yres)
+ if bpp != 32:
+ # load palette (not yet implemented)
+ pass
+
+ for c in skin.getiterator("colors"):
+ for color in c.findall("color"):
+ get_attr = color.attrib.get
+ name = get_attr("name")
+ color = get_attr("value")
+
+ if name and color:
+ colorNames[name] = parseColor(color)
+ #print "Color:", name, color
+ else:
raise ("need color and name, got %s %s" % (name, color))
-
- colorNames[name] = parseColor(color)
-
- for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+
+ for c in skin.getiterator("fonts"):
+ for font in c.findall("font"):
+ get_attr = font.attrib.get
+ filename = get_attr("filename", "<NONAME>")
+ name = get_attr("name", "Regular")
+ scale = get_attr("scale")
+ if scale:
+ scale = int(scale)
+ else:
+ scale = 100
+ is_replacement = get_attr("replacement") and True or False
+ resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
+ if not fileExists(resolved_font): #when font is not available look at current skin path
+ skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+ if fileExists(skin_path):
+ resolved_font = skin_path
+ addFont(resolved_font, name, scale, is_replacement)
+ #print "Font: ", resolved_font, name, scale, is_replacement
+
+ for windowstyle in skin.getiterator("windowstyle"):
style = eWindowStyleSkinned()
-
- for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
- bsName = str(borderset.getAttribute("name"))
- for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
- bpName = str(pixmap.getAttribute("pos"))
- filename = str(pixmap.getAttribute("filename"))
-
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], getPNG(filename))
-
- for color in elementsWithTag(windowstyle.childNodes, "color"):
- type = str(color.getAttribute("name"))
- color = parseColor(color.getAttribute("color"))
-
+ id = windowstyle.attrib.get("id")
+ if id:
+ id = int(id)
+ else:
+ id = 0
+ #print "windowstyle:", id
+
+ # defaults
+ font = gFont("Regular", 20)
+ offset = eSize(20, 5)
+
+ for title in windowstyle.findall("title"):
+ get_attr = title.attrib.get
+ offset = parseSize(get_attr("offset"))
+ font = parseFont(get_attr("font"))
+
+ style.setTitleFont(font);
+ style.setTitleOffset(offset)
+ #print " ", font, offset
+
+ for borderset in windowstyle.getiterator("borderset"):
+ bsName = str(borderset.get("name"))
+ for pixmap in borderset.findall("pixmap"):
+ get_attr = pixmap.attrib.get
+ bpName = get_attr("pos")
+ filename = get_attr("filename")
+ if filename and bpName:
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ #print " borderset:", bpName, filename
+
+ for color in windowstyle.findall("color"):
+ get_attr = color.attrib.get
+ type = get_attr("name")
+ color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
raise ("Unknown color %s" % (type))
-
- x = eWindowStyleManagerPtr()
- eWindowStyleManager.getInstance(x)
- x.setStyle(style)
-
-def applyGUIskin(screen, skin, name, desktop):
- myscreen = None
-
- # first, find the corresponding screen element
- skin = dom.childNodes[0]
-
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- del skin
-
- assert myscreen != None, "no skin for screen '" + name + "' found!"
-
- applyAttributes(screen.instance, myscreen, desktop)
-
+ #pass
+
+ #print " color:", type, color
+
+ x = eWindowStyleManager.getInstance()
+ x.setStyle(id, style)
+
+def loadSkinData(desktop):
+ skins = dom_skins[:]
+ skins.reverse()
+ for (path, dom_skin) in skins:
+ loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+ for (path, skin) in dom_skins:
+ # first, find the corresponding screen element
+ for x in skin.findall("screen"):
+ if x.attrib.get('name', '') == name:
+ return x, path
+ return None, None
+
+def readSkin(screen, skin, names, desktop):
+ if not isinstance(names, list):
+ names = [names]
+
+ name = "<embedded-in-'%s'>" % screen.__class__.__name__
+
+ # try all skins, first existing one have priority
+ for n in names:
+ myscreen, path = lookupScreen(n)
+ if myscreen is not None:
+ # use this name for debug output
+ name = n
+ break
+
+ # otherwise try embedded skin
+ myscreen = myscreen or getattr(screen, "parsedSkin", None)
+
+ # try uncompiled embedded skin
+ if myscreen is None and getattr(screen, "skin", None):
+ print "Looking for embedded skin"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+
+ #assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
+ if myscreen is None:
+ print "No skin to read..."
+ emptySkin = "<screen></screen>"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
+
+
+ screen.skinAttributes = [ ]
+
+ skin_path_prefix = getattr(screen, "skin_path", path)
+
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
+
+ screen.additionalWidgets = [ ]
+ screen.renderer = [ ]
+
+ visited_components = set()
+
# now walk all widgets
- for widget in elementsWithTag(myscreen.childNodes, "widget"):
- wname = widget.getAttribute('name')
- if wname == None:
- print "widget has no name!"
+ for widget in myscreen.getiterator("widget"):
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ # widgets (source->renderer).
+
+ wname = widget.get('name')
+ wsource = widget.get('source')
+
+
+ if wname is None and wsource is None:
+ print "widget has no name and no source!"
continue
-
- # get corresponding gui object
- try:
- guiObject = screen[wname].instance
- except:
- raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
-
- applyAttributes(guiObject, widget, desktop)
+
+ if wname:
+
+ #print "Widget name=", wname
+ visited_components.add(wname)
+
+ # get corresponding 'gui' object
+ try:
+ attributes = screen[wname].skinAttributes = [ ]
+ except:
+ raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ #print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
+
+# assert screen[wname] is not Source
+
+ # and collect attributes for this
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+ elif wsource:
+ # get corresponding source
+ #print "Widget source=", wsource
+
+ while True: # until we found a non-obsolete source
+
+ # parse our current "wsource", which might specifiy a "related screen" before the dot,
+ # for example to reference a parent, global or session-global screen.
+ scr = screen
+
+ # resolve all path components
+ path = wsource.split('.')
+ while len(path) > 1:
+ scr = screen.getRelatedScreen(path[0])
+ if scr is None:
+ #print wsource
+ #print name
+ raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
+ path = path[1:]
+
+ # resolve the source.
+ source = scr.get(path[0])
+ if isinstance(source, ObsoleteSource):
+ # however, if we found an "obsolete source", issue warning, and resolve the real source.
+ print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
+ print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
+ if source.description:
+ print source.description
+
+ wsource = source.new_source
+ else:
+ # otherwise, use that source.
+ break
+
+ if source is None:
+ raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+ wrender = widget.get('render')
+
+ if not wrender:
+ raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+
+ for converter in widget.getiterator("convert"):
+ ctype = converter.get('type')
+ assert ctype, "'convert'-tag needs a 'type'-attribute"
+ #print "Converter:", ctype
+ #parms = mergeText(converter.childNodes).strip()
+ try:
+ parms = converter.text.strip()
+ except:
+ parms = ""
+ #print "Params:", ctype
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+
+ c = None
+
+ for i in source.downstream_elements:
+ if isinstance(i, converter_class) and i.converter_arguments == parms:
+ c = i
+
+ if c is None:
+ print "allocating new converter!"
+ c = converter_class(parms)
+ c.connect(source)
+ else:
+ print "reused converter!"
+
+ source = c
+
+ renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+ renderer = renderer_class() # instantiate renderer
+
+ renderer.connect(source) # connect to source
+ attributes = renderer.skinAttributes = [ ]
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+ screen.renderer.append(renderer)
+
+ from Components.GUIComponent import GUIComponent
+ nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
+
+ assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
- for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
- if widget.tagName == "eLabel":
- guiObject = eLabel(screen.instance)
- elif widget.tagName == "ePixmap":
- guiObject = ePixmap(screen.instance)
+ for widget in myscreen.getchildren():
+
+ if widget.tag == "widget":
+ continue
+
+ if widget.tag == "applet":
+ try:
+ codeText = widget.text.strip()
+ except:
+ codeText = ""
+
+ #print "Found code:"
+ #print codeText
+ type = widget.get('type')
+
+ code = compile(codeText, "skin applet", "exec")
+
+ if type == "onLayoutFinish":
+ screen.onLayoutFinish.append(code)
+ #print "onLayoutFinish = ", codeText
+ else:
+ raise SkinError("applet type '%s' unknown!" % type)
+ #print "applet type '%s' unknown!" % type
+
+ continue
+
+ class additionalWidget:
+ pass
+
+ w = additionalWidget()
+
+ if widget.tag == "eLabel":
+ w.widget = eLabel
+ elif widget.tag == "ePixmap":
+ w.widget = ePixmap
else:
- raise str("unsupported stuff : %s" % widget.tagName)
-
- applyAttributes(guiObject, widget, desktop )
- guiObject.thisown = 0
+ raise SkinError("unsupported stuff : %s" % widget.tag)
+ #print "unsupported stuff : %s" % widget.tag
+
+ w.skinAttributes = [ ]
+ collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
+
+ # applyAttributes(guiObject, widget, desktop)
+ # guiObject.thisown = 0
+ screen.additionalWidgets.append(w)