# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
mpath = path.dirname(filename) + "/"
- dom_skins.append((mpath, xml.etree.cElementTree.parse(filename)))
+ dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSingleSkinData(desktop, dom_skin, path_prefix):
+def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
- skin = dom_skin.getroot()
assert skin.tag == "skin", "root element in skin must be 'skin'!"
#print "***SKIN: ", path_prefix
for c in skin.getiterator("output"):
- id = int(c.get('id') or "0")
+ id = c.get('id')
+ if id:
+ id = int(id)
+ else:
+ id = 0
if id == 0: # framebuffer
- for res in c.getiterator("resolution"):
- xres = int(res.get("xres" or "720"))
- yres = int(res.get("yres" or "576"))
- bpp = int(res.get("bpp" or "32"))
-
+ for res in c.findall("resolution"):
+ get_attr = c.attrib.get
+ xres = get_attr("xres")
+ if xres:
+ xres = int(xres)
+ else:
+ xres = 720
+ yres = get_attr("yres")
+ if yres:
+ yres = int(yres)
+ else:
+ yres = 576
+ bpp = get_attr("bpp")
+ if bpp:
+ bpp = int(bpp)
+ else:
+ bpp = 32
#print "Resolution:", xres,yres,bpp
-
from enigma import gFBDC
i = gFBDC.getInstance()
i.setResolution(xres, yres)
-
if bpp != 32:
# load palette (not yet implemented)
pass
for c in skin.getiterator("colors"):
- for color in c.getiterator("color"):
- name = str(color.get("name"))
- color = str(color.get("value"))
-
- if not len(color):
+ for color in c.findall("color"):
+ get_attr = color.attrib.get
+ name = get_attr("name")
+ color = get_attr("value")
+
+ if name and color:
+ colorNames[name] = parseColor(color)
+ #print "Color:", name, color
+ else:
raise ("need color and name, got %s %s" % (name, color))
- colorNames[name] = parseColor(color)
- #print "Color:", name, color
-
for c in skin.getiterator("fonts"):
- for font in c.getiterator("font"):
- filename = str(font.attrib.get("filename", "<NONAME>"))
- name = str(font.get("name", "Regular"))
- scale = int(font.get("scale", "100"))
- is_replacement = font.get("replacement") != ""
+ for font in c.findall("font"):
+ get_attr = font.attrib.get
+ filename = get_attr("filename", "<NONAME>")
+ name = get_attr("name", "Regular")
+ scale = get_attr("scale")
+ if scale:
+ scale = int(scale)
+ else:
+ scale = 100
+ is_replacement = get_attr("replacement") and True or False
resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
if not fileExists(resolved_font): #when font is not available look at current skin path
skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
for windowstyle in skin.getiterator("windowstyle"):
style = eWindowStyleSkinned()
- id = int(windowstyle.attrib.get("id","0"))
-
+ id = windowstyle.attrib.get("id")
+ if id:
+ id = int(id)
+ else:
+ id = 0
#print "windowstyle:", id
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
- for title in windowstyle.getiterator("title"):
- offset = parseSize(title.get("offset"))
- font = parseFont(str(title.get("font")))
+ for title in windowstyle.findall("title"):
+ get_attr = title.attrib.get
+ offset = parseSize(get_attr("offset"))
+ font = parseFont(get_attr("font"))
style.setTitleFont(font);
style.setTitleOffset(offset)
for borderset in windowstyle.getiterator("borderset"):
bsName = str(borderset.get("name"))
- for pixmap in borderset.getiterator("pixmap"):
- bpName = str(pixmap.get("pos"))
- filename = str(pixmap.get("filename"))
-
- png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ for pixmap in borderset.findall("pixmap"):
+ get_attr = pixmap.attrib.get
+ bpName = get_attr("pos")
+ filename = get_attr("filename")
+ if filename and bpName:
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
#print " borderset:", bpName, filename
- for color in windowstyle.getiterator("color"):
- type = str(color.get("name"))
- color = parseColor(color.get("color"))
-
+ for color in windowstyle.findall("color"):
+ get_attr = color.attrib.get
+ type = get_attr("name")
+ color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
loadSingleSkinData(desktop, dom_skin, path)
def lookupScreen(name):
- for (path, dom_skin) in dom_skins:
+ for (path, skin) in dom_skins:
# first, find the corresponding screen element
- skin = dom_skin.getroot()
- for x in skin.getiterator("screen"):
- if x.get('name') == name:
+ for x in skin.findall("screen"):
+ if x.attrib.get('name', '') == name:
return x, path
return None, None