+def parseFont(str):
+ name, size = str.split(':')
+ return gFont(name, int(size))
+
+def applyAttributes(guiObject, node):
+ # walk all attributes
+ for p in range(node.attributes.length):
+ a = node.attributes.item(p)
+
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
+ # and set attributes
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyGUIskin(screen, skin, name):
+ myscreen = None
+
+ # first, find the corresponding screen element
+ skin = dom.childNodes[0]
+ assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+
+ for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"):
+ if x.getAttribute('name') == name:
+ myscreen = x
+ del skin
+
+ assert myscreen != None, "no skin for screen '" + name + "' found!"
+
+ applyAttributes(screen.instance, myscreen)
+
+ # now walk all widgets
+ for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"):
+ wname = widget.getAttribute('name')
+ if wname == None:
+ print "widget has no name!"
+ continue
+
+ # get corresponding gui object
+ try:
+ guiObject = screen[wname].instance
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+ applyAttributes(guiObject, widget)