+ def applySkin(self, desktop, parent):
+ if not self.visible:
+ self.instance.hide()
+
+ if self.skinAttributes is None:
+ return False
+
+ skin.applyAllAttributes(self.instance, desktop, self.skinAttributes, parent.scale)
+ return True
+
+ def move(self, x, y = None):
+ # we assume, that x is already an ePoint
+ if y is None:
+ self.instance.move(x)
+ else:
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def resize(self, x, y = None):
+ self.width = x
+ self.height = y
+ if y is None:
+ self.instance.resize(x)
+ else:
+ self.instance.resize(eSize(int(x), int(y)))
+
+ def setZPosition(self, z):
+ self.instance.setZPosition(z)
+
+ def show(self):
+ old = self.__visible
+ self.__visible = 1
+ if self.instance is not None:
+ self.instance.show()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(True)
+
+ def hide(self):
+ old = self.__visible
+ self.__visible = 0
+ if self.instance is not None:
+ self.instance.hide()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(False)
+
+ def getVisible(self):
+ return self.__visible
+
+ def setVisible(self, visible):
+ if visible:
+ self.show()
+ else:
+ self.hide()
+
+ visible = property(getVisible, setVisible)
+
+ def setPosition(self, x, y):
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def getPosition(self):
+ p = self.instance.position()
+ return (p.x(), p.y())
+
+ def getWidth(self):
+ return self.width
+
+ def getHeight(self):
+ return self.height
+
+ position = property(getPosition, setPosition)