self.x = 0.0
self.y = 0.0
+ self.clearPath()
+
self.moveTimer = eTimer()
self.moveTimer.timeout.get().append(self.doMove)
+ def clearPath(self, repeated = False):
+ if (self.moving):
+ self.moving = False
+ self.moveTimer.stop()
+
+ self.path = []
+ self.currDest = 0
+ self.repeated = repeated
+
+ def addMovePoint(self, x, y, time = 20):
+ self.path.append((x, y, time))
+
def moveTo(self, x, y, time = 20):
- self.time = time
- self.destX = x
- self.destY = y
- self.stepX = (self.destX - self.x) / float(time)
- self.stepY = (self.destY - self.y) / float(time)
+ self.clearPath()
+ self.addMovePoint(x, y, time)
def startMoving(self):
if not self.moving:
+ self.time = self.path[self.currDest][2]
+ self.stepX = (self.path[self.currDest][0] - self.x) / float(self.time)
+ self.stepY = (self.path[self.currDest][1] - self.y) / float(self.time)
+
self.moving = True
- self.moveTimer.start(10)
+ self.moveTimer.start(100)
+
+ def stopMoving(self):
+ self.moving = False
+ self.moveTimer.stop()
def doMove(self):
self.x += self.stepX
self.y += self.stepY
self.time -= 1
- self.move(int(self.x), int(self.y))
+ try:
+ self.move(int(self.x), int(self.y))
+ except: # moving not possible... widget not there any more... stop moving
+ self.stopMoving()
+
if (self.time == 0):
+ self.currDest += 1
self.moveTimer.stop()
- self.moving = False
\ No newline at end of file
+ self.moving = False
+ if (self.currDest >= len(self.path)): # end of path
+ if (self.repeated):
+ self.currDest = 0
+ self.moving = False
+ self.startMoving()
+ else:
+ self.moving = False
+ self.startMoving()
self["text"] = Label()
self["rc"] = Pixmap()
self["arrowdown"] = MovingPixmap()
- self["arrowdown"].moveTo(557, 232, 100)
+ self["arrowdown"].moveTo(557, 232, 10)
self["arrowup"] = MovingPixmap()
self.onShown.append(self["arrowdown"].startMoving)
self.updateValues()
if (self.currStep == 2):
- self["arrowdown"].moveTo(557, 200, 100)
- self["arrowup"].moveTo(557, 355, 100)
+ self["arrowdown"].moveTo(557, 200, 10)
+ self["arrowup"].moveTo(557, 355, 10)
self["arrowdown"].startMoving()
self["arrowup"].startMoving()
-
+ if (self.currStep == 3):
+ self["arrowup"].moveTo(740, 355, 10)
+ self["arrowup"].startMoving()
+ self["arrowdown"].clearPath(True)
+ self["arrowdown"].addMovePoint(510, 300, 10)
+ self["arrowdown"].addMovePoint(610, 300, 10)
+ self["arrowdown"].startMoving()
def listActiveWizards():
wizards = [ ]