only show pip option in contextmenu when the hardware can handle pip
authorghost <andreas.monzner@multimedia-labs.de>
Sat, 2 Jan 2010 08:49:01 +0000 (09:49 +0100)
committerghost <andreas.monzner@multimedia-labs.de>
Sat, 2 Jan 2010 09:51:11 +0000 (10:51 +0100)
lib/python/Screens/ChannelSelection.py

index 36a54e779dc6bd02a047f7e802c031e2a459f9cd..5fbfd5919c258916a802d3caf72e88a6b9519a7d 100644 (file)
@@ -22,6 +22,7 @@ from Components.Input import Input
 profile("ChannelSelection.py 3")
 from Components.ParentalControl import parentalControl
 from Components.ChoiceList import ChoiceList, ChoiceEntryComponent
+from Components.SystemInfo import SystemInfo
 from Screens.InputBox import InputBox, PinInput
 from Screens.MessageBox import MessageBox
 from Screens.ServiceInfo import ServiceInfo
@@ -126,7 +127,7 @@ class ChannelContextMenu(Screen):
                                        append_when_current_valid(current, menu, (_("remove entry"), self.removeCurrentService), level = 0)
                                if current_root and current_root.getPath().find("flags == %d" %(FLAG_SERVICE_NEW_FOUND)) != -1:
                                        append_when_current_valid(current, menu, (_("remove new found flag"), self.removeNewFoundFlag), level = 0)
-                               if isPlayable:
+                               if isPlayable and SystemInfo.get("NumVideoDecoders", 1) > 1:
                                        append_when_current_valid(current, menu, (_("Activate Picture in Picture"), self.showServiceInPiP), level = 0, key = "blue")
                                        self.pipAvailable = True
                        else: