<menu text="Mainmenu" title="Mainmenu">
+
+<!-- the following types are allowed:
+ <screen [module="mod"] [screen="classname"]>[arguments]</screen>
+ executes Screen called "classname" from module "Screen.mod"
+ if no module is given, Screen must be globally available.
+ if no screen is given, module is used as screen class name.
+ arguments must be comma seperated (will be fed to eval), and can
+ use stuff from module
+ (of course you must specify at least one of module, screen.)
+ <setup id="id" />
+ opens a setup with specified id
+ <code> .. code .. </code>
+ "exec"s code
+-->
<!--<item text="Standby debug">quitMainloop()</item>
<item text="Networksetup">self.openSetup("network")</item>-->
- <item text="Satelliteconfig">self.openDialog(NimSelection)</item>
- <item text="Radio"></item>
- <item text="Timer">self.openDialog(TimerEditList)</item>
- <item text="Information">self.openDialog(About)</item>
- <item text="Games / Plugins">self.openDialog(PluginBrowser)</item>
+ <item text="Satelliteconfig"><screen module="Satconfig" screen="NimSelection" /></item>
+ <item text="Radio"><code>print "radio mode"</code></item>
+ <item text="Timer"><screen module="TimerEdit" screen="TimerEditList" /></item>
+ <item text="Information"><screen module="About" /></item>
+ <item text="Games / Plugins"><screen module="PluginBrowser" /></item>
<menu text="Setup">
<menu text="Service Organising">
<item text="New Bouquets"></item>
<item text="Edit Bouquets"></item>
</menu>
<menu text="Service Searching">
- <item text="Satelliteconfig">self.openDialog(Satconfig)</item>
+ <item text="Satelliteconfig"><screen module="Satconfig" /></item>
<!--<item text="Satelliteconfig">self.openSetup("satconfig")</item>-->
- <item text="Automatic Scan">self.openDialog(ServiceScan)</item>
- <item text="Manual Scan">self.openDialog(ServiceScan)</item>
+ <item text="Automatic Scan"><screen name="ServiceScan" /></item>
+ <item text="Manual Scan"><screen name="ServiceScan" /></item>
<item text="Rotor Control"></item>
<item text="Edit Transponder"></item>
<!--<item text="Satfinder"></item>-->
</menu>
<menu text="System">
- <item text="Timezone">self.openSetup("timezone")</item>
- <item text="Video Audio">self.openSetup("avsetup")</item>
- <item text="UHF Modulator">self.openSetup("rfmod")</item>
- <item text="Harddisk">self.openDialog(HarddiskSelection)</item>
- <item text="Remote Control">self.openSetup("rc")</item>
- <item text="Keyboard">self.openSetup("keyboard")</item>
- <item text="OSD">self.openSetup("osd")</item>
- <item text="LCD">self.openSetup("lcd")</item>
- <item text="Networksetup">self.openSetup("network")</item>
+ <item text="Timezone"><setup id="timezone" /></item>
+ <item text="Video Audio"><setup id="avsetup" /></item>
+ <item text="UHF Modulator"><setup id="rfmod" /></item>
+ <item text="Harddisk"><screen module="HarddiskSelection" /></item>
+ <item text="Remote Control"><setup id="rc" /></item>
+ <item text="Keyboard"><setup id="keyboard" /></item>
+ <item text="OSD"><setup id="osd" /></item>
+ <item text="LCD"><setup id="lcd" /></item>
+ <item text="Networksetup"><setup id="network" /></item>
</menu>
<item text="Common Interface"></item>
- <item text="Parental Control">self.openSetup("parental")</item>
- <item text="Expert">self.openSetup("expert")</item>
+ <item text="Parental Control"><setup id="parental" /></item>
+ <item text="Expert"><setup id="expert" /></item>
</menu>
<!--<item text="Unser Setup">self.openSetup("Blaselfasel")</item>-->
<menu text="Standby / Restart">
- <item text="Standby">quitMainloop()</item>
- <item text="Restart">quitMainloop()</item>
- <item text="Deep Standby">quitMainloop()</item>
+ <item text="Standby"><code>quitMainloop()</code></item>
+ <item text="Restart"><code>quitMainloop()</code></item>
+ <item text="Deep Standby"><code>quitMainloop()</code></item>
</menu>
- </menu>
\ No newline at end of file
+</menu>
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
-from Screens.Satconfig import NimSelection
from Screens.Setup import *
from Tools import XMLTools
try:
# first we search in the current path
menufile = file('data/menu.xml', 'r')
-except:
+except IOError:
# if not found in the current path, we use the global datadir-path
menufile = file('/usr/share/enigma2/menu.xml', 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
-
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
selection = self["menu"].getCurrent()
selection[1]()
- def evalText(self, text):
- eval(text)
+ def execText(self, text):
+ exec text
+
+ def runScreen(self, arg):
+ # arg[0] is the module (as string)
+ # arg[1] is Screen inside this module
+ # plus possible arguments, as
+ # string (as we want to reference
+ # stuff which is just imported)
+ # FIXME. somehow.
+ if arg[0] != "":
+ exec "from Screens." + arg[0] + " import *"
+ self.openDialog(*eval(arg[1]))
+
def nothing(self): #dummy
pass
- def openDialog(self, dialog): # in every layer needed
- self.session.open(dialog)
+ def openDialog(self, *dialog): # in every layer needed
+ self.session.open(*dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def addItem(self, destList, node):
ItemText = getValbyAttr(node, "text")
if ItemText != "": #check for name
- b = XMLTools.mergeText(node.childNodes)
- if b != "": #check for function
- destList.append((ItemText,boundFunction(self.evalText,b)))
- else:
- destList.append((ItemText,self.nothing)) #use dummy as function
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = getValbyAttr(x, "module")
+ screen = getValbyAttr(x, "screen")
+
+ if len(screen) == 0:
+ screen = module
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
+
+ destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
+ return
+ elif x.tagName == 'code':
+ destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ return
+ elif x.tagName == 'setup':
+ id = getValbyAttr(x, "id")
+ destList.append((ItemText, boundFunction(self.openSetup, id)))
+ return
+
+ destList.append((ItemText,self.nothing))
+
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)