+void gDC::enableSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ /* save the background to restore it later. We need to negative position because we want to blit from the middle of the screen. */
+ m_spinner_saved->blit(*m_pixmap, -m_spinner_pos.topLeft(), gRegion(eRect(ePoint(0, 0), m_spinner_saved->size())), 0);
+
+ incrementSpinner();
+}
+
+void gDC::disableSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ /* restore background */
+ m_pixmap->blit(*m_spinner_saved, m_spinner_pos.topLeft(), gRegion(m_spinner_pos), 0);
+}
+
+void gDC::incrementSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ static int blub;
+ blub++;
+
+ int i;
+
+ for (i = 0; i < 5; ++i)
+ {
+ int x = i * 20 + m_spinner_pos.left();
+ int y = m_spinner_pos.top();
+
+ int col = ((blub - i) * 30) % 256;
+
+ m_pixmap->fill(eRect(x, y, 10, 10), gRGB(col, col, col));
+ }
+}
+
+void gDC::setSpinner(eRect pos)
+{
+ ASSERT(m_pixmap);
+ ASSERT(m_pixmap->surface);
+ m_spinner_saved = new gPixmap(pos.size(), m_pixmap->surface->bpp);
+ m_spinner_pos = pos;
+}
+