- # ispause, isff, issm, skip
- SEEK_STATE_PLAY = (0, 0, 0, 0)
- SEEK_STATE_PAUSE = (1, 0, 0, 0)
- SEEK_STATE_FF_2X = (0, 2, 0, 0)
- SEEK_STATE_FF_4X = (0, 4, 0, 0)
- SEEK_STATE_FF_8X = (0, 8, 0, 0)
- SEEK_STATE_FF_32X = (0, 4, 0, 32)
- SEEK_STATE_FF_64X = (0, 4, 0, 64)
- SEEK_STATE_FF_128X = (0, 4, 0, 128)
+ # ispause, isff, issm
+ SEEK_STATE_PLAY = (0, 0, 0, "")
+ SEEK_STATE_PAUSE = (1, 0, 0, "||")
+ SEEK_STATE_FF_2X = (0, 2, 0, ">> 2x")
+ SEEK_STATE_FF_4X = (0, 4, 0, ">> 4x")
+ SEEK_STATE_FF_8X = (0, 8, 0, ">> 8x")
+ SEEK_STATE_FF_32X = (0, 32, 0, ">> 32x")
+ SEEK_STATE_FF_64X = (0, 64, 0, ">> 64x")
+ SEEK_STATE_FF_128X = (0, 128, 0, ">> 128x")