public:
enum
{
+ /* these first two events are magical, and should only
+ be generated if you know what you're doing. */
evStart,
evEnd,
/* when seek() is implemented: */
evSeekableStatusChanged, /* for example when timeshifting */
- evEOF
+ evEOF,
+ evSOF, /* bounced against start of file (when seeking backwards) */
};
virtual RESULT connectEvent(const Slot2<void,iPlayableService*,int> &event, ePtr<eConnection> &connection)=0;
virtual RESULT start()=0;