from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.Import import my_import
+import os
from Tools.XMLTools import elementsWithTag, mergeText
def loadSkin(name):
# read the skin
- dom_skins.append(xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, name)))
+ filename = resolveFilename(SCOPE_SKIN, name)
+ path = os.path.dirname(filename) + "/"
+ dom_skins.append((path, xml.dom.minidom.parse(filename)))
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
loadSkin('skin.xml')
loadSkin('skin_default.xml')
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def collectAttributes(skinAttributes, node, skin_path_prefix=None):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# TODO: localization? as in e1?
value = a.value.encode("utf-8")
- if skin_path_prefix and attrib in ["pixmap", "pointer"] and len(value) and value[0:2] == "~/":
- value = skin_path_prefix + value[1:]
+ if attrib in ["pixmap", "pointer"]:
+ value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
- skinAttributes.append((attrib, value))
+ if attrib not in ignore:
+ skinAttributes.append((attrib, value))
def loadPixmap(path):
ptr = loadPNG(path)
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib == "pixmap":
- ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value))
+ ptr = loadPixmap(value) # this should already have been filename-resolved.
# that __deref__ still scares me!
desktop.makeCompatiblePixmap(ptr.__deref__())
guiObject.setPixmap(ptr.__deref__())
elif attrib == "pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
- ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, name))
+ ptr = loadPixmap(name)
desktop.makeCompatiblePixmap(ptr.__deref__())
guiObject.setPointer(ptr.__deref__(), pos)
elif attrib == 'shadowOffset':
guiObject.setShadowOffset(parsePosition(value))
- elif attrib != 'name':
+ else:
print "unsupported attribute " + attrib + "=" + value
except int:
# AttributeError:
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSingleSkinData(desktop, dom_skin):
+def loadSingleSkinData(desktop, dom_skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
skin = dom_skin.childNodes[0]
name = str(font.getAttribute("name") or "Regular")
scale = int(font.getAttribute("scale") or "100")
is_replacement = font.getAttribute("replacement") != ""
- addFont(resolveFilename(SCOPE_FONTS, filename), name, scale, is_replacement)
+ addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
- png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename))
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
# adapt palette
desktop.makeCompatiblePixmap(png.__deref__())
x.setStyle(style)
def loadSkinData(desktop):
- for dom_skin in dom_skins:
- loadSingleSkinData(desktop, dom_skin)
+ skins = dom_skins[:]
+ skins.reverse()
+ for (path, dom_skin) in skins:
+ loadSingleSkinData(desktop, dom_skin, path)
def lookupScreen(name):
- for dom_skin in dom_skins:
+ for (path, dom_skin) in dom_skins:
# first, find the corresponding screen element
skin = dom_skin.childNodes[0]
for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
- return x
- return None
+ return x, path
+ return None, None
def readSkin(screen, skin, name, desktop):
- myscreen = lookupScreen(name)
+ myscreen, path = lookupScreen(name)
# otherwise try embedded skin
myscreen = myscreen or getattr(screen, "parsedSkin", None)
screen.skinAttributes = [ ]
- skin_path_prefix = getattr(screen, "skin_path", None)
+ skin_path_prefix = getattr(screen, "skin_path", path)
- collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix)
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
screen.additionalWidgets = [ ]
+ screen.renderer = [ ]
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ # widgets (source->renderer).
+
wname = widget.getAttribute('name')
- if wname == None:
- print "widget has no name!"
+ wsource = widget.getAttribute('source')
+
+ if wname is None and wsource is None:
+ print "widget has no name and no source!"
continue
- # get corresponding gui object
- try:
- attributes = screen[wname].skinAttributes = [ ]
- except:
- raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ if wname:
+ # get corresponding 'gui' object
+ try:
+ attributes = screen[wname].skinAttributes = [ ]
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+# assert screen[wname] is not Source
- collectAttributes(attributes, widget, skin_path_prefix)
+ # and collect attributes for this
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+ elif wsource:
+ # get corresponding source
+ source = screen.get(wsource)
+ if source is None:
+ raise str("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+ wrender = widget.getAttribute('render')
+
+ for converter in elementsWithTag(widget.childNodes, "convert"):
+ ctype = converter.getAttribute('type')
+ assert ctype
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+ parms = mergeText(converter.childNodes).strip()
+ c = converter_class(parms)
+
+ c.connect(source)
+ source = c
+
+ renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+ renderer = renderer_class() # instantiate renderer
+
+ renderer.connect(source) # connect to source
+ attributes = renderer.skinAttributes = [ ]
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+ screen.renderer.append(renderer)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):