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#ifndef __socket_h
#define __socket_h
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <fcntl.h>
#include <lib/base/ebase.h>
#include <lib/base/eerror.h>
#include <lib/base/estring.h>
#include <libsig_comp.h>
#include <lib/base/buffer.h>
class eSocket: public Object
{
int mystate;
int issocket;
unsigned int last_break;
private:
int socketdesc;
eIOBuffer readbuffer;
eIOBuffer writebuffer;
int writebusy;
sockaddr_in serv_addr;
protected:
eSocketNotifier *rsn;
virtual void notifier(int);
public:
eSocket(eMainloop *ml);
eSocket(int socket, int issocket, eMainloop *ml);
~eSocket();
int connectToHost(eString hostname, int port);
int getDescriptor();
int writeBlock(const char *data, unsigned int len);
int setSocket(int socketfd, int issocket, eMainloop *ml);
int bytesToWrite();
int readBlock(char *data, unsigned int maxlen);
int bytesAvailable();
bool canReadLine();
eString readLine();
void close();
// flow control: start/stop data delivery into read buffer.
void enableRead();
void disableRead();
void inject(const char *data, int len);
enum State { Idle, HostLookup, Connecting,
Listening, Connection, Closing };
int state();
Signal0<void> connectionClosed_;
Signal0<void> connected_;
Signal0<void> readyRead_;
Signal0<void> hangup;
Signal1<void,int> bytesWritten_;
Signal1<void,int> error_;
};
#endif /* __socket_h */
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