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import skin
from GUIComponent import *
from enigma import *
class ConditionalWidget(GUIComponent):
def __init__(self, withTimer = True):
GUIComponent.__init__(self)
self.setConnect(None)
if (withTimer):
self.conditionCheckTimer = eTimer()
self.conditionCheckTimer.timeout.get().append(self.update)
self.conditionCheckTimer.start(1000)
def setConnect(self, conditionalFunction):
self.conditionalFunction = conditionalFunction
def activateCondition(self, condition):
if condition:
self.visible = 1
else:
self.visible = 0
def update(self):
if (self.conditionalFunction != None):
try:
self.conditionalFunction() # check, if the conditionalfunction is still valid
self.activateCondition(self.conditionalFunction())
except:
self.conditionalFunction = None
self.activateCondition(False)
import time
class BlinkingWidget(GUIComponent):
def __init__(self):
GUIComponent.__init__(self)
self.blinking = True
self.setBlinkTime(500)
self.timer = eTimer()
self.timer.timeout.get().append(self.blink)
def setBlinkTime(self, time):
self.blinktime = time
def blink(self):
if self.blinking == True:
self.visible = not self.visible
def startBlinking(self):
self.blinking = True
self.timer.start(self.blinktime)
def stopBlinking(self):
self.blinking = False
if self.visible:
self.hide()
self.timer.stop()
class BlinkingWidgetConditional(BlinkingWidget, ConditionalWidget):
def __init__(self):
BlinkingWidget.__init__(self)
ConditionalWidget.__init__(self)
def activateCondition(self, condition):
if (condition):
if not self.blinking: # we are already blinking
self.startBlinking()
else:
if self.blinking: # we are blinking
self.stopBlinking()
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