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from GUIComponent import *
from VariableText import *
from VariableValue import *
from enigma import iPlayableService
from enigma import eLabel, eSlider, eTimer
class PerServiceBase(GUIComponent):
def __init__(self, navcore, eventmap):
GUIComponent.__init__(self)
self.eventmap = eventmap
self.navcore = navcore
self.navcore.event.append(self.event)
self.poll_timer = eTimer()
self.poll_timer.timeout.get().append(self.poll)
# start with stopped state, so simulate that
self.event(iPlayableService.evEnd)
def event(self, ev):
# loop up if we need to handle this event
if self.eventmap.has_key(ev):
# call handler
self.eventmap[ev]()
def enablePolling(self, interval=60000):
if interval:
self.poll_timer.start(interval)
else:
self.poll_timer.stop()
def disablePolling(self):
self.enablePolling(interval=0)
def poll(self):
pass
class PerServiceDisplay(PerServiceBase, VariableText):
"""Mixin for building components which display something which changes on navigation events, for example "service name" """
def __init__(self, navcore, eventmap):
VariableText.__init__(self)
PerServiceBase.__init__(self, navcore, eventmap)
def createWidget(self, parent):
# by default, we use a label to display our data.
g = eLabel(parent)
return g
class PerServiceDisplayProgress(GUIComponent, VariableValue, PerServiceBase):
def __init__(self, navcore, eventmap):
GUIComponent.__init__(self)
VariableValue.__init__(self)
self.eventmap = eventmap
self.navcore = navcore
self.navcore.event.append(self.event)
# start with stopped state, so simulate that
self.event(iPlayableService.evEnd)
def createWidget(self, parent):
# by default, we use a label to display our data.
self.g = eSlider(parent)
return self.g
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