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import skin
from GUIComponent import *
from enigma import *
class Pixmap(GUIComponent):
"""Pixmap can be used for components which diplay a pixmap"""
SHOWN = 0
HIDDEN = 1
def __init__(self):
GUIComponent.__init__(self)
self.instance = None
self.state = self.SHOWN
def GUIcreate(self, parent):
self.instance = self.createWidget(parent)
def GUIdelete(self):
self.removeWidget(self.instance)
self.instance = None
def getePixmap(self, parent):
#pixmap = ePixmap(parent)
#pixmap.setPixmapFromFile(self.filename)
return ePixmap(parent)
def createWidget(self, parent):
return self.getePixmap(parent)
def removeWidget(self, w):
pass
def showPixmap(self):
self.state = self.SHOWN
self.instance.show()
def hidePixmap(self):
self.state = self.HIDDEN
self.instance.hide()
def removeWidget(self, instance):
pass
class PixmapConditional(Pixmap):
def __init__(self, withTimer = True):
Pixmap.__init__(self)
self.setConnect(None)
if (withTimer):
self.conditionCheckTimer = eTimer()
self.conditionCheckTimer.timeout.get().append(self.update)
self.conditionCheckTimer.start(1000)
def setConnect(self, conditionalFunction):
self.conditionalFunction = conditionalFunction
def activateCondition(self, condition):
if (condition):
if (self.state == self.HIDDEN):
self.showPixmap()
else:
if (self.state == self.SHOWN):
self.hidePixmap()
def update(self):
if (self.conditionalFunction != None):
try:
self.conditionalFunction() # check, if the conditionalfunction is still valid
except:
self.conditionalFunction = None
self.activateCondition(False)
self.activateCondition(self.conditionalFunction())
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