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from enigma import *
from Screens.Screen import Screen
from Screens.MessageBox import MessageBox
from Components.ActionMap import NumberActionMap
from Components.Label import Label
from Components.MenuList import MenuList
from Components.GUIComponent import *
from Components.ChoiceList import ChoiceEntryComponent, ChoiceList
import os
class ChoiceBox(Screen):
def __init__(self, session, title = "", list = [], keys = None):
Screen.__init__(self, session)
self["text"] = Label(title)
self.list = []
if keys is None:
self.keys = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "red", "green", "yellow", "blue" ] + (len(list) - 10) * [""]
else:
self.keys = keys
self.keymap = {}
pos = 0
for x in list:
strpos = str(self.keys[pos])
self.list.append(ChoiceEntryComponent(strpos, x))
if self.keys[pos] != "":
self.keymap[self.keys[pos]] = list[pos]
pos += 1
self["list"] = ChoiceList(self.list)
self["actions"] = NumberActionMap(["WizardActions", "InputActions", "ColorActions"],
{
"ok": self.go,
"back": self.cancel,
"1": self.keyNumberGlobal,
"2": self.keyNumberGlobal,
"3": self.keyNumberGlobal,
"4": self.keyNumberGlobal,
"5": self.keyNumberGlobal,
"6": self.keyNumberGlobal,
"7": self.keyNumberGlobal,
"8": self.keyNumberGlobal,
"9": self.keyNumberGlobal,
"0": self.keyNumberGlobal,
"red": self.keyRed,
"green": self.keyGreen,
"yellow": self.keyYellow,
"blue": self.keyBlue
}, -1)
def keyLeft(self):
pass
def keyRight(self):
pass
def keyNumberGlobal(self, number):
print "pressed", number
if self.keymap.has_key(str(number)):
self.close(self.keymap[str(number)])
def go(self):
self.close(self["list"].l.getCurrentSelection()[0])
#self.close(self["input"].getText())
def keyRed(self):
if self.keymap.has_key("red"):
self.close(self.keymap["red"])
def keyGreen(self):
if self.keymap.has_key("green"):
self.close(self.keymap["green"])
def keyYellow(self):
if self.keymap.has_key("yellow"):
self.close(self.keymap["yellow"])
def keyBlue(self):
if self.keymap.has_key("blue"):
self.close(self.keymap["blue"])
def cancel(self):
self.close(None)
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