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from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.ActionMap import NumberActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.HTMLComponent import *
from Components.GUIComponent import *
from Components.config import *
from enigma import eListbox, eListboxPythonConfigContent
class CiEntryList(HTMLComponent, GUIComponent):
def __init__(self, list):
GUIComponent.__init__(self)
self.l = eListboxPythonConfigContent()
self.l.setList(list)
self.l.setSeperation(100)
self.list = list
def toggle(self):
selection = self.getCurrent()
selection[1].toggle()
self.invalidateCurrent()
def handleKey(self, key):
#not every element got an .handleKey
try:
selection = self.getCurrent()
selection[1].handleKey(key)
self.invalidateCurrent()
except:
pass
def getCurrent(self):
return self.l.getCurrentSelection()
def getCurrentIndex(self):
return self.l.getCurrentSelectionIndex()
def invalidateCurrent(self):
self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
def GUIcreate(self, parent):
self.instance = eListbox(parent)
self.instance.setContent(self.l)
def GUIdelete(self):
self.instance.setContent(None)
self.instance = None
class CiMmi(Screen):
def addEntry(self, list, entry, index):
if entry[0] == "TEXT": #handle every item (text / pin only?)
list.append( (entry[1], index) )
if entry[0] == "PIN":
if entry[3] == 1:
# masked pins:
x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
else:
# unmasked pins:
x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))
self.pin = getConfigListEntry(entry[2],x)
list.append( self.pin )
def okbuttonClick(self):
if self.tag == 0: #ENQ
print "enq- answer pin:" + str(self.pin[1].parent.value[0])
#ci[self.slotid]->getInstance().mmiEnqAnswer(self.pin[1].parent.value[0])
elif self.tag == 1: #Menu
print "answer - actual:" + str(self["entries"].getCurrentIndex())
#ci[self.slotid]->getInstance().mmiAnswer(self["entries"].getCurrentIndex())
elif self.tag == 2: #List
print "answer on List - send 0"
#ci[self.slotid]->getInstance().mmiAnswer(0)
self.close()
def keyNumberGlobal(self, number):
self["entries"].handleKey(config.key[str(number)])
def keyLeft(self):
self["entries"].handleKey(config.key["prevElement"])
def keyRight(self):
self["entries"].handleKey(config.key["nextElement"])
def keyCancel(self):
print "keyCancel"
self.close()
#tag is 0=ENQ 1=Menu 2=List
def __init__(self, session, slotid, tag, title, subtitle, bottom, entries):
Screen.__init__(self, session)
self.slotid = slotid
self.tag = tag
self["title"] = Label(title)
self["subtitle"] = Label(subtitle)
self["bottom"] = Label(bottom)
list = [ ]
cnt = 0
for entry in entries:
self.addEntry(list, entry, cnt)
cnt = cnt + 1
self["entries"] = CiEntryList(list)
self["actions"] = NumberActionMap(["SetupActions"],
{
"ok": self.okbuttonClick,
"cancel": self.keyCancel,
#for PIN
"left": self.keyLeft,
"right": self.keyRight,
"1": self.keyNumberGlobal,
"2": self.keyNumberGlobal,
"3": self.keyNumberGlobal,
"4": self.keyNumberGlobal,
"5": self.keyNumberGlobal,
"6": self.keyNumberGlobal,
"7": self.keyNumberGlobal,
"8": self.keyNumberGlobal,
"9": self.keyNumberGlobal,
"0": self.keyNumberGlobal
}, -1)
class CiSelection(Screen):
def okbuttonClick(self):
if self["entries"].getCurrent()[1] == 0: #reset
print "ci reset requested"
pass
if self["entries"].getCurrent()[1] == 1: #init
print "ci init requested"
pass
if self["entries"].getCurrent()[1] == 2: #mmi open
#ci->getInstance().mmiOpen() and wait for list of elments ???
#generate menu / list
list = [ ]
list.append( ("TEXT", "CA-Info") )
list.append( ("TEXT", "Card Status") )
list.append( ("PIN", 6, "Card Pin", 1) )
self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
def __init__(self, session):
#FIXME support for one ci only
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close
})
list = [ ]
list.append( ("Reset", 0) )
list.append( ("Init", 1) )
#add timer for "app-manager name" ?
list.append( ("Irdeto Blasel SE", 2) )
self["entries"] = CiEntryList(list)
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