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from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
# hack ... must be made dynamic
from ServiceScan import ServiceScan
from ScartLoopThrough import ScartLoopThrough
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from ConfigMenu import *
from TimerEdit import *
from enigma import quitMainloop
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
# some screens
def doGlobal(screen):
screen["clock"] = Clock()
mdom = xml.dom.minidom.parseString(
"""
<menu text="Mainmenu" title="the real Mainmenu">
<item text="Standby debug">quitMainloop()</item>
<item text="Automatic Scan">self.openDialog(ServiceScan)</item>
<item text="TV-Mode">self.setModeTV()</item>
<item text="Radio-Mode">self.setModeRadio()</item>
<item text="File-Mode">self.setModeFile()</item>
<item text="Scart">self.openDialog(ScartLoopThrough)</item>
<item text="Timer">self.openDialog(TimerEditList)</item>
<menu text="Setup">
<menu text="Service Organising">
<item text="New Bouquets"></item>
<item text="Add to Bouquets"></item>
<item text="Edit Bouquets"></item>
</menu>
<menu text="Service Searching">
<item text="Satelliteconfig"></item>
<item text="Satfinder"></item>
<item text="Rotor Control"></item>
<item text="Edit Transponder"></item>
<item text="Automatic Scan">self.openDialog(ServiceScan)</item>
<item text="Automatic 'Multisat' Scan"></item>
<item text="Manual Scan"></item>
</menu>
<menu text="System">
<item text="Time Date"></item>
<item text="Video Audio"></item>
<item text="UHF Modulator"></item>
<item text="Harddisk"></item>
<item text="Keyboard"></item>
<item text="OSD">self.openDialog(configOSD)</item>
<item text="Language"></item>
<item text="LCD"></item>
</menu>
<item text="Common Interface"></item>
<item text="Parental Control"></item>
<item text="Expert"></item>
</menu>
<item text="Games"></item>
<item text="Information"></item>
<menu text="Standby">
<item text="PowerOff"></item>
<item text="Restart"></item>
<item text="Standby"></item>
<item text="Sleep Timer">self.goSetup()</item>
</menu>
</menu>""")
def getText(nodelist):
rc = ""
for node in nodelist:
if node.nodeType == node.TEXT_NODE:
rc = rc + node.data
return rc
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
attrib = str(a.name)
value = str(a.value)
if attrib == attr:
return value
return ""
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class configOSD(Screen):
#this needs focus handling - so not useable
def okbuttonClick(self):
self.close
def __init__(self, session):
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close
})
self["okbutton"] = Button("Save")
self["txt_alpha"] = Label("Alpha:")
self["sld_alpha"] = ProgressBar()
self["sld_alpha"].setValue(50)
self["txt_brightness"] = Label("Brightness:")
self["sld_brightness"] = ProgressBar()
self["sld_brightness"].setValue(50)
self["txt_gamma"] = Label("Contrast:")
self["sld_gamma"] = ProgressBar()
self["sld_gamma"].setValue(50)
class Menu(Screen):
#add file load functions for the xml-file
#remove old code (i.e. goScan / goClock...)
def openDialog(self, dialog):
self.session.open(dialog)
def goSetup(self):
self.session.open(configTest)
def setModeTV(self):
print "set Mode to TV"
pass
def setModeRadio(self):
print "set Mode to Radio"
pass
def setModeFile(self):
print "set Mode to File"
pass
def goScan(self):
self.session.open(ServiceScan)
def goClock(self):
self.session.open(clockDisplay, Clock())
def okbuttonClick(self):
selection = self["menu"].getCurrent()
selection[1]()
def evalText(self, text):
eval(text)
def nothing(self): #dummy
pass
def addMenu(self, destList, node):
MenuTitle = getValbyAttr(node, "text")
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
ItemText = getValbyAttr(node, "text")
if ItemText != "": #check for name
b = getText(node.childNodes)
if b != "": #check for function
destList.append((ItemText,boundFunction(self.evalText,b)))
else:
destList.append((ItemText,self.nothing)) #use dummy as function
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
elif x.tagName == 'menu':
self.addMenu(list, x)
self["menu"] = MenuList(list)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
a = getValbyAttr(parent, "text")
self["title"] = Header(a)
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