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from Screen import Screen
from Components.Sources.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from Components.config import configfile
from Components.Sources.Clock import Clock
from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
# <item text="Sleep Timer"></item>
# read the menu
menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class MenuUpdater:
def __init__(self):
self.updatedMenuItems = {}
def addMenuItem(self, id, pos, text, module, screen):
if not self.updatedMenuAvailable(id):
self.updatedMenuItems[id] = []
self.updatedMenuItems[id].append([text, pos, module, screen])
def delMenuItem(self, id, pos, text, module, screen):
self.updatedMenuItems[id].remove([text, pos, module, screen])
def updatedMenuAvailable(self, id):
return self.updatedMenuItems.has_key(id)
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
menuupdater = MenuUpdater()
class MenuSummary(Screen):
skin = """
<screen position="0,0" size="132,64">
<widget name="MenuTitle" position="6,4" size="120,21" font="Regular;18" />
<widget name="MenuEntry" position="6,25" size="120,21" font="Regular;16" />
<widget source="CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
<convert type="ClockToText">WithSeconds</convert>
</widget>
</screen>"""
def __init__(self, session, parent):
Screen.__init__(self, session)
self["MenuTitle"] = Label(parent.menu_title)
self["MenuEntry"] = Label("")
self["CurrentTime"] = Clock()
self.parent = parent
self.onShow.append(self.addWatcher)
self.onHide.append(self.removeWatcher)
def addWatcher(self):
self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
self.selectionChanged()
def removeWatcher(self):
self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
def selectionChanged(self):
self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
class Menu(Screen):
ALLOW_SUSPEND = True
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
def execText(self, text):
exec text
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
if arg[0] != "":
exec "from " + arg[0] + " import *"
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
self.menuClosed(*res)
def menuClosed(self, *res):
if len(res) and res[0]:
self.close(True)
def addItem(self, destList, node):
item_text = node.getAttribute("text").encode("UTF-8")
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
module = x.getAttribute("module") or None
screen = x.getAttribute("screen") or None
if screen is None:
screen = module
print module, screen
if module:
module = "Screens." + module
else:
module = ""
# check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
return
elif x.tagName == 'code':
destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
if item_text == "":
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
destList.append((item_text, boundFunction(self.openSetup, id)))
return
destList.append((item_text,self.nothing))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
menuID = x.getAttribute("val")
count = 0
if menuID is not None:
# menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
list.append((l[0], boundFunction(l[1], self.session)))
self["menu"] = MenuList(list)
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
"cancel": self.closeNonRecursive,
"menu": self.closeRecursive
})
a = parent.getAttribute("title").encode("UTF-8") or None
if a is None:
a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = Header(a)
self.menu_title = a
def closeNonRecursive(self):
self.close(False)
def closeRecursive(self):
self.close(True)
def createSummary(self):
return MenuSummary
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
Menu.__init__(self, *x)
self.skinName = "Menu"
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