1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from enigma import quitMainloop
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
from Screens.Satconfig import NimSelection
from Tools import XMLTools
# some screens
def doGlobal(screen):
screen["clock"] = Clock()
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
# <item text="Sleep Timer"></item>
# read the menu
try:
# first we search in the current path
menufile = file('data/menu.xml', 'r')
except:
# if not found in the current path, we use the global datadir-path
menufile = file('/usr/share/enigma2/menu.xml', 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
attrib = str(a.name)
value = str(a.value)
if attrib == attr:
return value
return ""
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
def evalText(self, text):
eval(text)
def nothing(self): #dummy
pass
def openDialog(self, dialog): # in every layer needed
self.session.open(dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = getValbyAttr(node, "text")
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
ItemText = getValbyAttr(node, "text")
if ItemText != "": #check for name
b = XMLTools.mergeText(node.childNodes)
if b != "": #check for function
destList.append((ItemText,boundFunction(self.evalText,b)))
else:
destList.append((ItemText,self.nothing)) #use dummy as function
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
elif x.tagName == 'menu':
self.addMenu(list, x)
self["menu"] = MenuList(list)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
a = getValbyAttr(parent, "text")
self["title"] = Header(a)
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
Menu.__init__(self, *x)
self.skinName = "Menu"
def openDialog(self, dialog):
self.session.open(dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def setModeTV(self):
print "set Mode to TV"
pass
def setModeRadio(self):
print "set Mode to Radio"
pass
def setModeFile(self):
print "set Mode to File"
pass
|