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from Screen import Screen
from Components.ActionMap import ActionMap
from Components.config import config #global config instance
from Components.config import configEntry
from Components.config import configBoolean
from Components.ConfigList import ConfigList
from Components.Label import Label
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
from Tools import XMLTools
# read the setupmenu
try:
# first we search in the current path
setupfile = file('data/setup.xml', 'r')
except:
# if not found in the current path, we use the global datadir-path
setupfile = file('/usr/share/enigma2/setup.xml', 'r')
setupdom = xml.dom.minidom.parseString(setupfile.read())
setupfile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
attrib = str(a.name)
value = str(a.value)
if attrib == attr:
return value
return ""
class Setup(Screen):
def addItems(self, list, childNode):
for x in childNode:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
ItemText = getValbyAttr(x, "text")
b = eval(XMLTools.mergeText(x.childNodes));
print "item " + ItemText + " " + b.configPath
if b == "":
continue
#add to configlist
item = b.controlType(b)
# the first b is the item itself, ignored by the configList.
# the second one is converted to string.
list.append( (ItemText, item) )
def keyOk(self):
self["config"].handleKey(0)
def keyLeft(self):
self["config"].handleKey(1)
def keyRight(self):
self["config"].handleKey(2)
def keySave(self):
print "save requested"
for x in self["config"].list:
x[1].save()
self.close()
def keyCancel(self):
print "cancel requested"
for x in self["config"].list:
x[1].cancel()
self.close()
def __init__(self, session, setup):
Screen.__init__(self, session)
print "request setup for " + setup
xmldata = setupdom.childNodes[0]
entries = xmldata.childNodes
list = []
for x in entries: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'setup':
ItemText = getValbyAttr(x, "key")
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
self["ok"] = Label("OK")
self["cancel"] = Label("Cancel")
self["actions"] = ActionMap(["SetupActions"],
{
"cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
"right": self.keyRight,
"save": self.keySave
})
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