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#ifndef __service_h
#define __service_h
#include <map>
#include <lib/base/object.h>
#include <lib/service/iservice.h>
class eServiceCenter: public virtual iServiceHandler, public virtual iObject
{
DECLARE_REF;
private:
std::map<int,ePtr<iServiceHandler> > handler;
static eServiceCenter *instance;
public:
eServiceCenter();
virtual ~eServiceCenter();
// iServiceHandler
RESULT play(const eServiceReference &, ePtr<iPlayableService> &ptr);
RESULT record(const eServiceReference &, ePtr<iRecordableService> &ptr);
RESULT list(const eServiceReference &, ePtr<iListableService> &ptr);
// eServiceCenter
static RESULT getInstance(ePtr<eServiceCenter> &ptr) { ptr = instance; return 0; }
RESULT addServiceFactory(int id, iServiceHandler *hnd);
RESULT removeServiceFactory(int id);
};
#endif
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