1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
from enigma import *
from tools import *
import sys
import time
from screens import *
from skin import applyGUIskin
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
# "linked" from the instance tree.
# A screen itself lives as the container of the components, so a screen is a component, too.
# we thus have one (static) hierarchy of screens (classes, not instances)
# and one with the instanciated components itself (both global and dynamic)
def dump(dir, p = ""):
if isinstance(dir, dict):
for (entry, val) in dir.items():
dump(val, p + "/" + entry)
print p + ":" + str(dir.__class__)
# defined components
components = {}
# do global
doGlobal(components)
# display
class OutputDevice:
def create(self, screen): pass
# display: HTML
class HTMLOutputDevice(OutputDevice):
def create(self, comp):
print comp.produceHTML()
html = HTMLOutputDevice()
class GUIOutputDevice(OutputDevice):
parent = None
def create(self, comp):
comp.createGUIScreen(self.parent)
class Session:
def __init__(self):
self.desktop = None
self.delayTimer = eTimer()
self.delayTimer.timeout.get().append(self.processDelay)
self.currentDialog = None
self.dialogStack = [ ]
def processDelay(self):
self.execEnd()
self.currentDialog.doClose()
del self.currentDialog
del self.currentWindow
if len(self.dialogStack):
(self.currentDialog, self.currentWindow) = self.dialogStack.pop()
self.execBegin()
def execBegin(self):
self.currentDialog.execBegin()
self.currentWindow.show()
def execEnd(self):
self.currentDialog.execEnd()
self.currentWindow.hide()
def create(self, screen, arguments):
return screen(self, *arguments)
def open(self, screen, *arguments):
if self.currentDialog:
self.dialogStack.append((self.currentDialog, self.currentWindow))
self.execEnd()
self.currentDialog = self.create(screen, arguments)
if self.desktop != None:
self.currentWindow = eWindow(self.desktop)
gui = GUIOutputDevice()
gui.parent = self.currentWindow
gui.create(self.currentDialog)
applyGUIskin(self.currentDialog, self.currentWindow, None, self.currentDialog.skinName)
self.execBegin()
else:
self.currentWindow = None
def keyEvent(self, code):
# print "code " + str(code)
if code == 32:
self.currentDialog["okbutton"].instance.push()
if code == 33:
self.currentDialog["channelSwitcher"].instance.push()
if code >= 0x30 and code <= 0x39:
try:
self.currentDialog["menu"].instance.moveSelection(code - 0x31)
except:
self.currentDialog["list"].instance.moveSelection(code - 0x31)
def close(self):
self.delayTimer.start(0, 1)
def runScreenTest():
session = Session()
session.desktop = getDesktop()
session.nav = pNavigation()
session.open(infoBar)
CONNECT(keyPressedSignal(), session.keyEvent)
runMainloop()
return 0
import keymapparser
keymapparser.readKeymap()
# first, setup a screen
runScreenTest()
# now, run the mainloop
|