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import xml.dom.minidom
from os import path
from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
loadPNG, addFont, gRGB, eWindowStyleSkinned
from Components.config import ConfigSubsection, ConfigText, config
from Components.Converter.Converter import Converter
from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
from Tools.Import import my_import
from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
def dump(x, i=0):
print " " * i + str(x)
try:
for n in x.childNodes:
dump(n, i + 1)
except:
None
class SkinError(Exception):
def __init__(self, message):
self.message = message
def __str__(self):
return self.message
dom_skins = [ ]
def loadSkin(name):
# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
mpath = path.dirname(filename) + "/"
dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# highest priority is loaded last, usually the user-provided
# skin.
# currently, loadSingleSkinData (colors, bordersets etc.)
# are applied one-after-each, in order of ascending priority.
# the dom_skin will keep all screens in descending priority,
# so the first screen found will be used.
# example: loadSkin("nemesis_greenline/skin.xml")
config.skin = ConfigSubsection()
config.skin.primary_skin = ConfigText(default = "skin.xml")
try:
loadSkin(config.skin.primary_skin.value)
except (SkinError, IOError, AssertionError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
loadSkin('skin.xml')
loadSkin('skin_default.xml')
def parsePosition(str):
x, y = str.split(',')
return ePoint(int(x), int(y))
def parseSize(str):
x, y = str.split(',')
return eSize(int(x), int(y))
def parseFont(str):
name, size = str.split(';')
return gFont(name, int(size))
def parseColor(str):
if str[0] != '#':
try:
return colorNames[str]
except:
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# convert to string (was: unicode)
attrib = str(a.name)
# TODO: localization? as in e1?
value = a.value.encode("utf-8")
if attrib in ["pixmap", "pointer", "seek_pointer"]:
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
if attrib not in ignore:
skinAttributes.append((attrib, value))
def loadPixmap(path):
ptr = loadPNG(path)
if ptr is None:
raise "pixmap file %s not found!" % (path)
return ptr
def applySingleAttribute(guiObject, desktop, attrib, value):
# and set attributes
try:
if attrib == 'position':
guiObject.move(parsePosition(value))
elif attrib == 'size':
guiObject.resize(parseSize(value))
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
guiObject.setText(_(value))
elif attrib == 'font':
guiObject.setFont(parseFont(value))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib == "pixmap":
ptr = loadPixmap(value) # this should already have been filename-resolved.
desktop.makeCompatiblePixmap(ptr)
guiObject.setPixmap(ptr)
# guiObject.setPixmapFromFile(value)
elif attrib == "alphatest": # used by ePixmap
guiObject.setAlphatest(
{ "on": True,
"off": False
}[value])
elif attrib == "orientation": # used by eSlider
try:
guiObject.setOrientation(
{ "orVertical": guiObject.orVertical,
"orHorizontal": guiObject.orHorizontal
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!"
elif attrib == "valign":
try:
guiObject.setVAlign(
{ "top": guiObject.alignTop,
"center": guiObject.alignCenter,
"bottom": guiObject.alignBottom
}[value])
except KeyError:
print "valign must be either top, center or bottom!"
elif attrib == "halign":
try:
guiObject.setHAlign(
{ "left": guiObject.alignLeft,
"center": guiObject.alignCenter,
"right": guiObject.alignRight,
"block": guiObject.alignBlock
}[value])
except KeyError:
print "halign must be either left, center, right or block!"
elif attrib == "flags":
flags = value.split(',')
for f in flags:
try:
fv = eWindow.__dict__[f]
guiObject.setFlag(fv)
except KeyError:
print "illegal flag %s!" % f
elif attrib == "backgroundColor":
guiObject.setBackgroundColor(parseColor(value))
elif attrib == "foregroundColor":
guiObject.setForegroundColor(parseColor(value))
elif attrib == "shadowColor":
guiObject.setShadowColor(parseColor(value))
elif attrib == "selectionDisabled":
guiObject.setSelectionEnable(0)
elif attrib == "transparent":
guiObject.setTransparent(int(value))
elif attrib == "borderColor":
guiObject.setBorderColor(parseColor(value))
elif attrib == "borderWidth":
guiObject.setBorderWidth(int(value))
elif attrib == "scrollbarMode":
guiObject.setScrollbarMode(
{ "showOnDemand": guiObject.showOnDemand,
"showAlways": guiObject.showAlways,
"showNever": guiObject.showNever
}[value])
elif attrib == "enableWrapAround":
guiObject.setWrapAround(True)
elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
ptr = loadPixmap(name)
desktop.makeCompatiblePixmap(ptr)
guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
elif attrib == 'shadowOffset':
guiObject.setShadowOffset(parsePosition(value))
elif attrib == 'noWrap':
guiObject.setNoWrap(1)
else:
raise "unsupported attribute " + attrib + "=" + value
except int:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
def applyAllAttributes(guiObject, desktop, attributes):
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
def loadSingleSkinData(desktop, dom_skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
for c in elementsWithTag(skin.childNodes, "colors"):
for color in elementsWithTag(c.childNodes, "color"):
name = str(color.getAttribute("name"))
color = str(color.getAttribute("value"))
if not len(color):
raise ("need color and name, got %s %s" % (name, color))
colorNames[name] = parseColor(color)
for c in elementsWithTag(skin.childNodes, "fonts"):
for font in elementsWithTag(c.childNodes, "font"):
filename = str(font.getAttribute("filename") or "<NONAME>")
name = str(font.getAttribute("name") or "Regular")
scale = int(font.getAttribute("scale") or "100")
is_replacement = font.getAttribute("replacement") != ""
addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
id = int(windowstyle.getAttribute("id") or "0")
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
for title in elementsWithTag(windowstyle.childNodes, "title"):
offset = parseSize(title.getAttribute("offset"))
font = parseFont(str(title.getAttribute("font")))
style.setTitleFont(font);
style.setTitleOffset(offset)
for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
bsName = str(borderset.getAttribute("name"))
for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
# adapt palette
desktop.makeCompatiblePixmap(png)
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
for color in elementsWithTag(windowstyle.childNodes, "color"):
type = str(color.getAttribute("name"))
color = parseColor(color.getAttribute("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
raise ("Unknown color %s" % (type))
x = eWindowStyleManager.getInstance()
x.setStyle(id, style)
def loadSkinData(desktop):
skins = dom_skins[:]
skins.reverse()
for (path, dom_skin) in skins:
loadSingleSkinData(desktop, dom_skin, path)
def lookupScreen(name):
for (path, dom_skin) in dom_skins:
# first, find the corresponding screen element
skin = dom_skin.childNodes[0]
for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
return x, path
return None, None
def readSkin(screen, skin, name, desktop):
myscreen, path = lookupScreen(name)
# otherwise try embedded skin
myscreen = myscreen or getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
assert myscreen is not None, "no skin for screen '" + name + "' found!"
screen.skinAttributes = [ ]
skin_path_prefix = getattr(screen, "skin_path", path)
collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
screen.additionalWidgets = [ ]
screen.renderer = [ ]
visited_components = set()
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
wname = widget.getAttribute('name')
wsource = widget.getAttribute('source')
if wname is None and wsource is None:
print "widget has no name and no source!"
continue
if wname:
visited_components.add(wname)
# get corresponding 'gui' object
try:
attributes = screen[wname].skinAttributes = [ ]
except:
raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
# assert screen[wname] is not Source
# and collect attributes for this
collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
elif wsource:
# get corresponding source
source = screen.get(wsource)
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
wrender = widget.getAttribute('render')
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
for converter in elementsWithTag(widget.childNodes, "convert"):
ctype = converter.getAttribute('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
parms = mergeText(converter.childNodes).strip()
converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
c = None
for i in source.downstream_elements:
if isinstance(i, converter_class) and i.converter_arguments == parms:
c = i
if c is None:
print "allocating new converter!"
c = converter_class(parms)
c.connect(source)
else:
print "reused conveter!"
source = c
renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
renderer = renderer_class() # instantiate renderer
renderer.connect(source) # connect to source
attributes = renderer.skinAttributes = [ ]
collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
screen.renderer.append(renderer)
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
if widget.tagName == "applet":
codeText = mergeText(widget.childNodes).strip()
type = widget.getAttribute('type')
code = compile(codeText, "skin applet", "exec")
if type == "onLayoutFinish":
screen.onLayoutFinish.append(code)
else:
raise SkinError("applet type '%s' unknown!" % type)
continue
class additionalWidget:
pass
w = additionalWidget()
if widget.tagName == "eLabel":
w.widget = eLabel
elif widget.tagName == "ePixmap":
w.widget = ePixmap
else:
raise SkinError("unsupported stuff : %s" % widget.tagName)
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0
screen.additionalWidgets.append(w)
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