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from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
def dump(x, i=0):
print " " * i + str(x)
try:
for n in x.childNodes:
dump(n, i + 1)
except:
None
from Tools.Directories import resolveFilename, SCOPE_SKIN
# read the skin
skinfile = file(resolveFilename(SCOPE_SKIN, 'skin.xml'), 'r')
dom = xml.dom.minidom.parseString(skinfile.read())
skinfile.close()
def parsePosition(str):
x, y = str.split(',')
return ePoint(int(x), int(y))
def parseSize(str):
x, y = str.split(',')
return eSize(int(x), int(y))
def parseFont(str):
name, size = str.split(';')
return gFont(name, int(size))
def parseColor(str):
if str[0] != '#':
try:
return colorNames[str]
except:
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
def collectAttributes(skinAttributes, node):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# convert to string (was: unicode)
attrib = str(a.name)
# TODO: proper UTF8 translation?! (for value)
# TODO: localization? as in e1?
value = str(a.value)
skinAttributes.append((attrib, value))
def applySingleAttribute(guiObject, desktop, attrib, value):
# and set attributes
try:
if attrib == 'position':
guiObject.move(parsePosition(value))
elif attrib == 'size':
guiObject.resize(parseSize(value))
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
guiObject.setText(value)
elif attrib == 'font':
guiObject.setFont(parseFont(value))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib == "pixmap":
ptr = loadPNG(value)
desktop.makeCompatiblePixmap(ptr.__deref__())
guiObject.setPixmap(ptr.__deref__())
# guiObject.setPixmapFromFile(value)
elif attrib == "alphatest": # used by ePixmap
guiObject.setAlphatest(
{ "on": True,
"off": False
}[value])
elif attrib == "orientation": # used by eSlider
try:
guiObject.setOrientation(
{ "orVertical": guiObject.orVertical,
"orHorizontal": guiObject.orHorizontal
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!"
elif attrib == "valign":
try:
guiObject.setVAlign(
{ "top": guiObject.alignTop,
"center": guiObject.alignCenter,
"bottom": guiObject.alignBottom
}[value])
except KeyError:
print "valign must be either top, center or bottom!"
elif attrib == "halign":
try:
guiObject.setHAlign(
{ "left": guiObject.alignLeft,
"center": guiObject.alignCenter,
"right": guiObject.alignRight,
"block": guiObject.alignBlock
}[value])
except KeyError:
print "halign must be either left, center, right or block!"
elif attrib == "flags":
flags = value.split(',')
for f in flags:
try:
fv = eWindow.__dict__[f]
guiObject.setFlag(fv)
except KeyError:
print "illegal flag %s!" % f
elif attrib == "backgroundColor":
guiObject.setBackgroundColor(parseColor(value))
elif attrib == "foregroundColor":
guiObject.setForegroundColor(parseColor(value))
elif attrib == "selectionDisabled":
guiObject.setSelectionEnable(0)
elif attrib == "transparent":
guiObject.setTransparent(int(value))
elif attrib == "borderColor":
guiObject.setBorderColor(parseColor(value))
elif attrib == "borderWidth":
guiObject.setBorderWidth(int(value))
elif attrib == "scrollbarMode":
guiObject.setScrollbarMode(
{ "showOnDemand": guiObject.showOnDemand,
"showAlways": guiObject.showAlways,
"showNever": guiObject.showNever
}[value])
elif attrib != 'name':
print "unsupported attribute " + attrib + "=" + value
except int:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
def applyAllAttributes(guiObject, desktop, attributes):
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
def loadSkin(desktop):
print "loading skin..."
skin = dom.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
for c in elementsWithTag(skin.childNodes, "colors"):
for color in elementsWithTag(c.childNodes, "color"):
name = str(color.getAttribute("name"))
color = str(color.getAttribute("value"))
if not len(color):
raise ("need color and name, got %s %s" % (name, color))
colorNames[name] = parseColor(color)
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
style.setTitleFont(gFont("Regular", 20));
style.setTitleOffset(eSize(20, 5));
for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
bsName = str(borderset.getAttribute("name"))
for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
png = loadPNG(filename)
# adapt palette
desktop.makeCompatiblePixmap(png.__deref__())
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
for color in elementsWithTag(windowstyle.childNodes, "color"):
type = str(color.getAttribute("name"))
color = parseColor(color.getAttribute("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
raise ("Unknown color %s" % (type))
x = eWindowStyleManagerPtr()
eWindowStyleManager.getInstance(x)
x.setStyle(style)
def readSkin(screen, skin, name, desktop):
myscreen = None
# first, find the corresponding screen element
skin = dom.childNodes[0]
for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
myscreen = x
del skin
if myscreen is None:
# try embedded skin
print screen.__dict__
if "parsedSkin" in screen.__dict__:
myscreen = screen.parsedSkin
elif "skin" in screen.__dict__:
myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
assert myscreen is not None, "no skin for screen '" + name + "' found!"
screen.skinAttributes = [ ]
collectAttributes(screen.skinAttributes, myscreen)
screen.additionalWidgets = [ ]
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
wname = widget.getAttribute('name')
if wname == None:
print "widget has no name!"
continue
# get corresponding gui object
try:
attributes = screen[wname].skinAttributes = [ ]
except:
raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
collectAttributes(attributes, widget)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
if widget.tagName == "applet":
codeText = mergeText(widget.childNodes).strip()
type = widget.getAttribute('type')
code = compile(codeText, "skin applet", "exec")
if type == "onLayoutFinish":
screen.onLayoutFinish.append(code)
else:
raise str("applet type '%s' unknown!" % type)
continue
class additionalWidget:
pass
w = additionalWidget()
if widget.tagName == "eLabel":
w.widget = eLabel
elif widget.tagName == "ePixmap":
w.widget = ePixmap
else:
raise str("unsupported stuff : %s" % widget.tagName)
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget)
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0
screen.additionalWidgets.append(w)
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