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import bisect
import time
import calendar
from enigma import *
class TimerEntry:
StateWaiting = 0
StatePrepared = 1
StateRunning = 2
StateEnded = 3
def __init__(self, begin, end):
self.begin = begin
self.prepare_time = 20
self.end = end
self.state = 0
self.resetRepeated()
self.backoff = 0
self.disabled = False
def resetRepeated(self):
self.repeated = int(0)
def setRepeated(self, day):
self.repeated |= (2 ** day)
print "Repeated: " + str(self.repeated)
def isRunning(self):
return self.state == self.StateRunning
# update self.begin and self.end according to the self.repeated-flags
def processRepeated(self):
print "ProcessRepeated"
if (self.repeated != 0):
now = int(time.time()) + 1
#to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
localbegin = time.localtime(self.begin)
localend = time.localtime(self.end)
localnow = time.localtime(now)
print time.strftime("%c", localbegin)
print time.strftime("%c", localend)
day = []
flags = self.repeated
for x in range(0, 7):
if (flags & 1 == 1):
day.append(0)
print "Day: " + str(x)
else:
day.append(1)
flags = flags >> 1
print time.strftime("%c", localnow)
while ((day[localbegin.tm_wday] != 0) or ((day[localbegin.tm_wday] == 0) and localend < localnow)):
print time.strftime("%c", localbegin)
print time.strftime("%c", localend)
#add one day to the struct_time, we have to convert using gmt functions, because the daylight saving flag might change after we add our 86400 seconds
localbegin = time.gmtime(calendar.timegm(localbegin) + 86400)
localend = time.gmtime(calendar.timegm(localend) + 86400)
#we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
self.begin = int(time.mktime(localbegin))
self.end = int(time.mktime(localend)) + 1
print "ProcessRepeated result"
print time.strftime("%c", time.localtime(self.begin))
print time.strftime("%c", time.localtime(self.end))
self.timeChanged()
def __lt__(self, o):
return self.getNextActivation() < o.getNextActivation()
# must be overridden
def activate(self):
pass
# can be overridden
def timeChanged(self):
pass
# check if a timer entry must be skipped
def shouldSkip(self):
return self.end <= time.time() and self.state == TimerEntry.StateWaiting
def abort(self):
self.end = time.time()
# in case timer has not yet started, but gets aborted (so it's preparing),
# set begin to now.
if self.begin > self.end:
self.begin = self.end
self.cancelled = True
# must be overridden!
def getNextActivation():
pass
def disable(self):
self.disabled = True
def enable(self):
self.disabled = False
class Timer:
# the time between "polls". We do this because
# we want to account for time jumps etc.
# of course if they occur <100s before starting,
# it's not good. thus, you have to repoll when
# you change the time.
#
# this is just in case. We don't want the timer
# hanging. we use this "edge-triggered-polling-scheme"
# anyway, so why don't make it a bit more fool-proof?
MaxWaitTime = 100
def __init__(self):
self.timer_list = [ ]
self.processed_timers = [ ]
self.timer = eTimer()
self.timer.timeout.get().append(self.calcNextActivation)
self.lastActivation = time.time()
self.calcNextActivation()
self.on_state_change = [ ]
def stateChanged(self, entry):
for f in self.on_state_change:
f(entry)
def getNextRecordingTime(self):
if len(self.timer_list) > 0:
return self.timer_list[0].begin
return -1
def cleanup(self):
self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
def addTimerEntry(self, entry, noRecalc=0):
entry.processRepeated()
# when the timer has not yet started, and is already passed,
# don't go trough waiting/running/end-states, but sort it
# right into the processedTimers.
if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
print "already passed, skipping"
print "shouldSkip:", entry.shouldSkip()
print "state == ended", entry.state == TimerEntry.StateEnded
print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
bisect.insort(self.processed_timers, entry)
entry.state = TimerEntry.StateEnded
else:
bisect.insort(self.timer_list, entry)
if not noRecalc:
self.calcNextActivation()
def setNextActivation(self, when):
delay = int((when - time.time()) * 1000)
print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
self.timer.start(delay, 1)
self.next = when
def calcNextActivation(self):
if self.lastActivation > time.time():
print "[timer.py] timewarp - re-evaluating all processed timers."
tl = self.processed_timers
self.processed_timers = [ ]
for x in tl:
# simulate a "waiting" state to give them a chance to re-occure
x.resetState()
self.addTimerEntry(x, noRecalc=1)
self.processActivation()
self.lastActivation = time.time()
min = int(time.time()) + self.MaxWaitTime
# calculate next activation point
if len(self.timer_list):
w = self.timer_list[0].getNextActivation()
if w < min:
min = w
self.setNextActivation(min)
def timeChanged(self, timer):
print "time changed"
timer.timeChanged()
if timer.state == TimerEntry.StateEnded:
self.processed_timers.remove(timer)
else:
self.timer_list.remove(timer)
# give the timer a chance to re-enqueue
if timer.state == TimerEntry.StateEnded:
timer.state = TimerEntry.StateWaiting
self.addTimerEntry(timer)
def doActivate(self, w):
self.timer_list.remove(w)
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
w.state = TimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
# the timer entry itself will fix up the delay then.
if w.activate():
w.state += 1
# did this timer reached the last state?
if w.state < TimerEntry.StateEnded:
# no, sort it into active list
bisect.insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
if w.repeated:
w.processRepeated()
w.state = TimerEntry.StateWaiting
self.addTimerEntry(w)
else:
bisect.insort(self.processed_timers, w)
self.stateChanged(w)
def processActivation(self):
print "It's now ", time.strftime("%c", time.localtime(time.time()))
t = int(time.time()) + 1
# we keep on processing the first entry until it goes into the future.
while len(self.timer_list) and self.timer_list[0].getNextActivation() < t:
self.doActivate(self.timer_list[0])
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