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#ifndef __ebase_h
#define __ebase_h
#include <vector>
#include <map>
#include <sys/poll.h>
#include <sys/time.h>
#include <asm/types.h>
#include <time.h>
#include <lib/base/eptrlist.h>
#include <libsig_comp.h>
class eApplication;
extern eApplication* eApp;
static inline bool operator<( const timeval &t1, const timeval &t2 )
{
return t1.tv_sec < t2.tv_sec || (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec);
}
static inline timeval &operator+=( timeval &t1, const timeval &t2 )
{
t1.tv_sec += t2.tv_sec;
if ( (t1.tv_usec += t2.tv_usec) >= 1000000 )
{
t1.tv_sec++;
t1.tv_usec -= 1000000;
}
return t1;
}
static inline timeval operator+( const timeval &t1, const timeval &t2 )
{
timeval tmp;
tmp.tv_sec = t1.tv_sec + t2.tv_sec;
if ( (tmp.tv_usec = t1.tv_usec + t2.tv_usec) >= 1000000 )
{
tmp.tv_sec++;
tmp.tv_usec -= 1000000;
}
return tmp;
}
static inline timeval operator-( const timeval &t1, const timeval &t2 )
{
timeval tmp;
tmp.tv_sec = t1.tv_sec - t2.tv_sec;
if ( (tmp.tv_usec = t1.tv_usec - t2.tv_usec) < 0 )
{
tmp.tv_sec--;
tmp.tv_usec += 1000000;
}
return tmp;
}
static inline timeval operator-=( timeval &t1, const timeval &t2 )
{
t1.tv_sec -= t2.tv_sec;
if ( (t1.tv_usec -= t2.tv_usec) < 0 )
{
t1.tv_sec--;
t1.tv_usec += 1000000;
}
return t1;
}
static inline timeval &operator+=( timeval &t1, const long msek )
{
t1.tv_sec += msek / 1000;
if ( (t1.tv_usec += (msek % 1000) * 1000) >= 1000000 )
{
t1.tv_sec++;
t1.tv_usec -= 1000000;
}
return t1;
}
static inline timeval operator+( const timeval &t1, const long msek )
{
timeval tmp;
tmp.tv_sec = t1.tv_sec + msek / 1000;
if ( (tmp.tv_usec = t1.tv_usec + (msek % 1000) * 1000) >= 1000000 )
{
tmp.tv_sec++;
tmp.tv_usec -= 1000000;
}
return tmp;
}
static inline timeval operator-( const timeval &t1, const long msek )
{
timeval tmp;
tmp.tv_sec = t1.tv_sec - msek / 1000;
if ( (tmp.tv_usec = t1.tv_usec - (msek % 1000)*1000) < 0 )
{
tmp.tv_sec--;
tmp.tv_usec += 1000000;
}
return tmp;
}
static inline timeval operator-=( timeval &t1, const long msek )
{
t1.tv_sec -= msek / 1000;
if ( (t1.tv_usec -= (msek % 1000) * 1000) < 0 )
{
t1.tv_sec--;
t1.tv_usec += 1000000;
}
return t1;
}
static inline timeval timeout_timeval ( const timeval & orig )
{
timeval now;
gettimeofday(&now,0);
return orig-now;
}
static inline long timeout_usec ( const timeval & orig )
{
timeval now;
gettimeofday(&now,0);
return (orig-now).tv_sec*1000000 + (orig-now).tv_usec;
}
class eMainloop;
// die beiden signalquellen: SocketNotifier...
/**
* \brief Gives a callback when data on a file descriptor is ready.
*
* This class emits the signal \c eSocketNotifier::activate whenever the
* event specified by \c req is available.
*/
class eSocketNotifier
{
public:
enum { Read=POLLIN, Write=POLLOUT, Priority=POLLPRI, Error=POLLERR, Hungup=POLLHUP };
private:
eMainloop &context;
int fd;
int state;
int requested; // requested events (POLLIN, ...)
public:
/**
* \brief Constructs a eSocketNotifier.
* \param context The thread where to bind the socketnotifier to. The signal is emitted from that thread.
* \param fd The filedescriptor to monitor. Can be a device or a socket.
* \param req The events to watch to, normally either \c Read or \c Write. You can specify any events that \c poll supports.
* \param startnow Specifies if the socketnotifier should start immediately.
*/
eSocketNotifier(eMainloop *context, int fd, int req, bool startnow=true);
~eSocketNotifier();
Signal1<void, int> activated;
void activate(int what) { /*emit*/ activated(what); }
void start();
void stop();
bool isRunning() { return state; }
int getFD() { return fd; }
int getRequested() { return requested; }
void setRequested(int req) { requested=req; }
};
// ... und Timer
/**
* \brief Gives a callback after a specified timeout.
*
* This class emits the signal \c eTimer::timeout after the specified timeout.
*/
class eTimer
{
eMainloop &context;
timeval nextActivation;
long interval;
bool bSingleShot;
bool bActive;
public:
/**
* \brief Constructs a timer.
*
* The timer is not yet active, it has to be started with \c start.
* \param context The thread from which the signal should be emitted.
*/
eTimer(eMainloop *context): context(*context), bActive(false) { }
~eTimer() { if (bActive) stop(); }
Signal0<void> timeout;
void activate();
bool isActive() { return bActive; }
timeval &getNextActivation() { return nextActivation; }
void start(long msec, bool singleShot=false);
void stop();
void changeInterval(long msek);
bool operator<(const eTimer& t) const { return nextActivation < t.nextActivation; }
};
// werden in einer mainloop verarbeitet
class eMainloop
{
std::map<int, eSocketNotifier*> notifiers;
ePtrList<eTimer> TimerList;
bool app_exit_loop;
bool app_quit_now;
int loop_level;
void processOneEvent();
int retval;
public:
eMainloop():app_quit_now(0),loop_level(0),retval(0){ }
void addSocketNotifier(eSocketNotifier *sn);
void removeSocketNotifier(eSocketNotifier *sn);
void addTimer(eTimer* e) { TimerList.push_back(e); TimerList.sort(); }
void removeTimer(eTimer* e) { TimerList.remove(e); }
int looplevel() { return loop_level; }
int exec(); // recursive enter the loop
void quit(int ret=0); // leave all pending loops (recursive leave())
void enter_loop();
void exit_loop();
};
/**
* \brief The application class.
*
* An application provides a mainloop, and runs in the primary thread.
* You can have other threads, too, but this is the primary one.
*/
class eApplication: public eMainloop
{
public:
eApplication()
{
if (!eApp)
eApp = this;
}
~eApplication()
{
eApp = 0;
}
};
#endif
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