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from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.ActionMap import NumberActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.HTMLComponent import *
from Components.GUIComponent import *
from Components.config import *
from Components.ConfigList import ConfigList
from enigma import eTimer, eDVBCI_UI, eListboxPythonStringContent, eListboxPythonConfigContent
TYPE_MENU = 0
TYPE_CONFIG = 1
class CiMmi(Screen):
def __init__(self, session, slotid, action):
Screen.__init__(self, session)
print "ciMMI with action" + str(action)
self.slotid = slotid
self.Timer = eTimer()
self.Timer.timeout.get().append(self.TimerCheck)
self.Timer.start(1000)
#else the skins fails
self["title"] = Label("")
self["subtitle"] = Label("")
self["bottom"] = Label("")
self["entries"] = ConfigList([ ])
self.listtype = TYPE_CONFIG
self["actions"] = NumberActionMap(["SetupActions"],
{
"ok": self.okbuttonClick,
"cancel": self.keyCancel,
#for PIN
"left": self.keyLeft,
"right": self.keyRight,
"1": self.keyNumberGlobal,
"2": self.keyNumberGlobal,
"3": self.keyNumberGlobal,
"4": self.keyNumberGlobal,
"5": self.keyNumberGlobal,
"6": self.keyNumberGlobal,
"7": self.keyNumberGlobal,
"8": self.keyNumberGlobal,
"9": self.keyNumberGlobal,
"0": self.keyNumberGlobal
}, -1)
self.action = action
if action == 0: #reset
eDVBCI_UI.getInstance().setReset(self.slotid)
self.showWait()
elif action == 1: #init
eDVBCI_UI.getInstance().setInit(self.slotid)
elif action == 2: #start MMI
eDVBCI_UI.getInstance().startMMI(self.slotid)
self.showWait()
elif action == 3: #mmi already there (called from infobar)
self.showScreen()
def addEntry(self, list, entry):
if entry[0] == "TEXT": #handle every item (text / pin only?)
list.append( (entry[1], entry[2]) )
if entry[0] == "PIN":
self.pinlength = entry[1]
if entry[3] == 1:
# masked pins:
x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, "*")))
else:
# unmasked pins:
x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, "")))
self["subtitle"].setText(entry[2])
self.pin = getConfigListEntry("",x)
list.append( self.pin )
self["bottom"].setText(_("please press OK when ready"))
def okbuttonClick(self):
print "ok"
if self.tag == "WAIT":
print "do nothing - wait"
elif self.tag == "MENU":
print "answer MENU"
eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1])
self.showWait()
elif self.tag == "LIST":
print "answer LIST"
eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
self.showWait()
elif self.tag == "ENQ":
answer = str(self.pin[1].parent.value[0])
length = len(answer)
while length < self.pinlength:
answer = '0'+answer
length+=1
eDVBCI_UI.getInstance().answerEnq(self.slotid, answer)
self.showWait()
def closeMmi(self):
self.Timer.stop()
self.close()
def keyCancel(self):
print "keyCancel"
if self.tag == "WAIT":
eDVBCI_UI.getInstance().stopMMI(self.slotid)
self.closeMmi()
elif self.tag in [ "MENU", "LIST" ]:
print "cancel list"
eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
self.showWait()
elif self.tag == "ENQ":
print "cancel enq"
eDVBCI_UI.getInstance().cancelEnq(self.slotid)
self.showWait()
else:
print "give cancel action to ci"
def keyNumberGlobal(self, number):
self["entries"].handleKey(config.key[str(number)])
def keyLeft(self):
self["entries"].handleKey(config.key["prevElement"])
def keyRight(self):
self["entries"].handleKey(config.key["nextElement"])
def updateList(self, list):
List = self["entries"]
try:
List.instance.moveSelectionTo(0)
except:
List.l.setList(list)
return
if self.tag == "ENQ":
type = TYPE_CONFIG
else:
type = TYPE_MENU
if type != self.listtype:
if type == TYPE_CONFIG:
List.l = eListboxPythonConfigContent()
else:
List.l = eListboxPythonStringContent()
List.instance.setContent(List.l)
self.listtype = type
List.l.setList(list)
def showWait(self):
self.tag = "WAIT"
self["title"].setText("")
self["subtitle"].setText("")
self["bottom"].setText("")
list = [ ]
list.append( ("wait for ci...", 0) )
self.updateList(list)
def showScreen(self):
screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid)
list = [ ]
self.tag = screen[0][0]
for entry in screen:
if entry[0] == "PIN":
self.addEntry(list, entry)
else:
if entry[0] == "TITLE":
self["title"].setText(entry[1])
elif entry[0] == "SUBTITLE":
self["subtitle"].setText(entry[1])
elif entry[0] == "BOTTOM":
self["bottom"].setText(entry[1])
elif entry[0] == "TEXT":
self.addEntry(list, entry)
self.updateList(list)
def TimerCheck(self):
if self.action == 0: #reset
self.closeMmi()
if self.action == 1: #init
self.closeMmi()
#module still there ?
if eDVBCI_UI.getInstance().getState(self.slotid) != 2:
self.closeMmi()
#mmi session still active ?
if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1:
self.closeMmi()
#new screen available?
if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1:
self.showScreen()
#FIXME: check for mmi-session closed
class CiSelection(Screen):
def createMenu(self):
self.list = [ ]
self.list.append( (_("Reset"), 0) )
self.list.append( (_("Init"), 1) )
self.state = eDVBCI_UI.getInstance().getState(0)
if self.state == 0: #no module
self.list.append( (_("no module found"), 2) )
elif self.state == 1: #module in init
self.list.append( (_("init module"), 2) )
elif self.state == 2: #module ready
#get appname
appname = eDVBCI_UI.getInstance().getAppName(0)
self.list.append( (appname, 2) )
self["entries"].list = self.list
self["entries"].l.setList(self.list)
def TimerCheck(self):
state = eDVBCI_UI.getInstance().getState(0)
if self.state != state:
#print "something happens"
self.state = state
self.createMenu()
def okbuttonClick(self):
self.slot = 0
if self.state == 2:
self.session.open(CiMmi, 0, self["entries"].getCurrent()[1])
#generate menu / list
#list = [ ]
#list.append( ("TEXT", "CA-Info") )
#list.append( ("TEXT", "Card Status") )
#list.append( ("PIN", 6, "Card Pin", 1) )
#self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
def cancel(self):
self.Timer.stop()
self.close()
def __init__(self, session):
#FIXME support for one ci only
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.cancel
})
self.list = [ ]
self["entries"] = MenuList(list)
self.createMenu()
self.Timer = eTimer()
self.Timer.timeout.get().append(self.TimerCheck)
self.Timer.start(1000)
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